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How balanced should a game be?
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<blockquote data-quote="ShadowDenizen" data-source="post: 6347020" data-attributes="member: 16485"><p>It's intersting this topic came up at this time.</p><p></p><p>We had our first session of our new Eberron game (run under the PF ruleset) this week, and it was clear that the characters are NOT balanced, and comabt equality was DEFINTIELY an issue. Since we're using a PF adventure path, a certain of optimization (specifically combat optimization) seems expected, we defintely struggled through every encoutner so far, depsite having a solid Warforged Barbarian and a solid Human Monk for melee. (OUr DM is excellent about giving "Comabt Avoidance" options, but, in my experience, D+D/PF does typically end up breaking down to combat the majority of the time.)</p></blockquote><p></p>
[QUOTE="ShadowDenizen, post: 6347020, member: 16485"] It's intersting this topic came up at this time. We had our first session of our new Eberron game (run under the PF ruleset) this week, and it was clear that the characters are NOT balanced, and comabt equality was DEFINTIELY an issue. Since we're using a PF adventure path, a certain of optimization (specifically combat optimization) seems expected, we defintely struggled through every encoutner so far, depsite having a solid Warforged Barbarian and a solid Human Monk for melee. (OUr DM is excellent about giving "Comabt Avoidance" options, but, in my experience, D+D/PF does typically end up breaking down to combat the majority of the time.) [/QUOTE]
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