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How balanced should a game be?
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<blockquote data-quote="genshou" data-source="post: 6347739" data-attributes="member: 13164"><p>A game should be balanced to the extent that everyone can have fun. If combat is the main focus of the game (and it is in so many games, not just D&D), then you should make sure everyone can feel like they contributed something useful at the end of the day, and that everyone's enjoying the time at the table. If someone is deliberately trying to make a 'silly' or 'underpowered' character, maybe they are bored or dissatisfied. Something else is often going on that needs to be addressed instead of taking the behavior at face value.</p><p></p><p>I also don't think every weapon needs to have equal stats. If one guy has a powerfully enchanted needle, and the other guy has a rifle, why not powerfully enchant the rifle? Varying levels of versimilitude will be required in different gaming groups. I've generally had the experience that having some inferior choices is fine. d20 Modern has a small selection of weaponry and armor, but the flexibility comes in the form of less obvious benefits. For example, concealment becomes much more important if you're trying to go unnoticed in a society where visible weapons and armor tend to draw the wrong kind of attention. You also can't use every weapon in every situation. An anti-tank rifle is not so useful when someone ten feet away from you draws a knife. And a knife is no good against a tank.</p><p></p><p>I think this has too many possible right answers. It really depends on the group, the game, and so forth.</p><p></p><p>Edit: I lost a paragraph somewhere, but the tl;dr would have been that the worst kinds of imbalances are in permanent character choices, like character class. Despite what many say, I've had satisfied high-level Fighter types in D&D. If the rest of the party is trying to build 'let's make the Fighter obsolete' characters, then they're poor team players. This guy's been fighting all sorts of horrible monsters with you for years. You've gotten used to him being around. He still has his purpose, but you have to support him to keep him relevant.</p></blockquote><p></p>
[QUOTE="genshou, post: 6347739, member: 13164"] A game should be balanced to the extent that everyone can have fun. If combat is the main focus of the game (and it is in so many games, not just D&D), then you should make sure everyone can feel like they contributed something useful at the end of the day, and that everyone's enjoying the time at the table. If someone is deliberately trying to make a 'silly' or 'underpowered' character, maybe they are bored or dissatisfied. Something else is often going on that needs to be addressed instead of taking the behavior at face value. I also don't think every weapon needs to have equal stats. If one guy has a powerfully enchanted needle, and the other guy has a rifle, why not powerfully enchant the rifle? Varying levels of versimilitude will be required in different gaming groups. I've generally had the experience that having some inferior choices is fine. d20 Modern has a small selection of weaponry and armor, but the flexibility comes in the form of less obvious benefits. For example, concealment becomes much more important if you're trying to go unnoticed in a society where visible weapons and armor tend to draw the wrong kind of attention. You also can't use every weapon in every situation. An anti-tank rifle is not so useful when someone ten feet away from you draws a knife. And a knife is no good against a tank. I think this has too many possible right answers. It really depends on the group, the game, and so forth. Edit: I lost a paragraph somewhere, but the tl;dr would have been that the worst kinds of imbalances are in permanent character choices, like character class. Despite what many say, I've had satisfied high-level Fighter types in D&D. If the rest of the party is trying to build 'let's make the Fighter obsolete' characters, then they're poor team players. This guy's been fighting all sorts of horrible monsters with you for years. You've gotten used to him being around. He still has his purpose, but you have to support him to keep him relevant. [/QUOTE]
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