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How balanced should a game be?
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<blockquote data-quote="Derren" data-source="post: 6348159" data-attributes="member: 2518"><p>Its actually very easy to understand.</p><p>With this mindset being weaker in combat than a other player character is just an other defining trait of the character your play just like the race or gender is. And how this character deals with this trait during his adventure is part of playing this role. By ensuring balance (something impossibly to do anyway unless you reduce the whole RPG experience to just a small subset of what is possible, like combat) you remove one of the defining traits of this character.</p><p></p><p>Of course this mindset only works when your reason for playing an RPG is the role playing itself and not for example by earning XP to levelup or other metagame reasons which can only be achieved by successful combat.</p><p></p><p></p><p></p><p>This is not balance unless you also limit the RPG to an arena style game with only combats. Otherwise the setting will break this balance instantly. When the group spends all the time moving among nobles and doing an intrigue style game the concealable weapons will be flat out better than all others, so you have unbalance again. But in a war setting where they regularly face knights on the battlefield, concealment is useless and armor penetration and reach matters more.</p><p></p><p>But your biggest problem is that you think a character needs to be powerful in combat to be viable. Viable for what? Earning XP and loot? Is that what you think role playing is about?</p></blockquote><p></p>
[QUOTE="Derren, post: 6348159, member: 2518"] Its actually very easy to understand. With this mindset being weaker in combat than a other player character is just an other defining trait of the character your play just like the race or gender is. And how this character deals with this trait during his adventure is part of playing this role. By ensuring balance (something impossibly to do anyway unless you reduce the whole RPG experience to just a small subset of what is possible, like combat) you remove one of the defining traits of this character. Of course this mindset only works when your reason for playing an RPG is the role playing itself and not for example by earning XP to levelup or other metagame reasons which can only be achieved by successful combat. This is not balance unless you also limit the RPG to an arena style game with only combats. Otherwise the setting will break this balance instantly. When the group spends all the time moving among nobles and doing an intrigue style game the concealable weapons will be flat out better than all others, so you have unbalance again. But in a war setting where they regularly face knights on the battlefield, concealment is useless and armor penetration and reach matters more. But your biggest problem is that you think a character needs to be powerful in combat to be viable. Viable for what? Earning XP and loot? Is that what you think role playing is about? [/QUOTE]
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