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How balanced should a game be?
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<blockquote data-quote="Zadmar" data-source="post: 6348202" data-attributes="member: 6700109"><p>Fortunately that's not true, game balance isn't that simplistic, or that black and white. It's not necessary (nor even possible) to attain perfect balance for every possible situation, only to make sure that reasonable character concepts are viable in play. It certainly <em>doesn't</em> mean that all characters are "the same".</p><p></p><p></p><p>You're focusing on combat, but that's only one aspect of game design. Roleplaying games are primarily about having fun, and while I've mainly talked about weapons, the same holds true for <em>all</em> aspects of gameplay; if players have to compromise their character concept in order to have a character that's viable, for many players that will reduce their enjoyment - because they can no longer play the character they envisioned.</p><p></p><p>And "viable" means "capable of working successfully; feasible". Not everyone enjoys being relegated to a supporting role for the entire campaign, or playing flunky to a GMPC or equivalent spotlight hogger. It's important that everyone has fun, that everyone enjoys playing their character, and that all characters have the opportunity to shine. For me, <em>that</em> is what roleplaying games are about.</p></blockquote><p></p>
[QUOTE="Zadmar, post: 6348202, member: 6700109"] Fortunately that's not true, game balance isn't that simplistic, or that black and white. It's not necessary (nor even possible) to attain perfect balance for every possible situation, only to make sure that reasonable character concepts are viable in play. It certainly [I]doesn't[/I] mean that all characters are "the same". You're focusing on combat, but that's only one aspect of game design. Roleplaying games are primarily about having fun, and while I've mainly talked about weapons, the same holds true for [I]all[/I] aspects of gameplay; if players have to compromise their character concept in order to have a character that's viable, for many players that will reduce their enjoyment - because they can no longer play the character they envisioned. And "viable" means "capable of working successfully; feasible". Not everyone enjoys being relegated to a supporting role for the entire campaign, or playing flunky to a GMPC or equivalent spotlight hogger. It's important that everyone has fun, that everyone enjoys playing their character, and that all characters have the opportunity to shine. For me, [I]that[/I] is what roleplaying games are about. [/QUOTE]
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