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How balanced should a game be?
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<blockquote data-quote="Derren" data-source="post: 6348334" data-attributes="member: 2518"><p>You are the one doing strawmans here. The point was to make an acrobatic bladedancer. Thats all. And under the proposed system a acrobatic bladedancer is weaker than a sword & shield fighter. Thats just part of its role and someone who still plays an acrobatic bladedancer accepts that just like someone who is just in for optimized build and phat loot likely will play the sword & shield fighter instead.</p><p></p><p>By enforcing balance all those nuances get removed and all roles become more the same as the system you impose narrow down the roles you can be even more. And for what? Balance? Balance can never be achieved unless you railroad hard and remove nearly any form of influence the players have about the challenges they face in game as only then you can control that one option does not become better than the other.</p></blockquote><p></p>
[QUOTE="Derren, post: 6348334, member: 2518"] You are the one doing strawmans here. The point was to make an acrobatic bladedancer. Thats all. And under the proposed system a acrobatic bladedancer is weaker than a sword & shield fighter. Thats just part of its role and someone who still plays an acrobatic bladedancer accepts that just like someone who is just in for optimized build and phat loot likely will play the sword & shield fighter instead. By enforcing balance all those nuances get removed and all roles become more the same as the system you impose narrow down the roles you can be even more. And for what? Balance? Balance can never be achieved unless you railroad hard and remove nearly any form of influence the players have about the challenges they face in game as only then you can control that one option does not become better than the other. [/QUOTE]
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