Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
How balanced should a game be?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cronocke" data-source="post: 6348522" data-attributes="member: 63379"><p>Monks and fighters in Pathfinder and D&D, every edition except 4th, are useful in basically zero situations, unless the GM bends over backwards to make them valuable. The latter tanks worse than a cleric, and does damage about as well as one. The monk doesn't even have <strong>that</strong> going for it. Paladins and barbarians are a slight improvement at best. Rogues have the main advantage of being able to use magic items and having loads of skill points. Half of the classes in the core rulebook are flat out worse than the other half, sometimes to an extreme degree.</p><p></p><p>So, the iconic class-and-level game makes half or more of the classes bad.</p><p></p><p>Now, you may say that it's not a well-designed class system, to which I'd agree, but then what is? Does Legends of the Wulin count, in which your class mostly determines what skill you use to regain chi, and what bits of lore you get for free (though there are factions you can join that do bigger things)? Are World of Darkness games class systems, since you choose a supernatural type, subtype, and faction?</p><p></p><p>As far as your experiences with point buy, well, I could point to my own experiences in such systems and how everyone in the games I've played has tended to make a character with one specialty and then spread the rest of their points so that they have a little bit of training in a lot of other fields too. It really says more about the people you're gaming with than the system itself. I've had pleasant games in Pathfinder and D&D with pleasant company, but I could never quite ignore the sheer class imbalance in the game.</p></blockquote><p></p>
[QUOTE="Cronocke, post: 6348522, member: 63379"] Monks and fighters in Pathfinder and D&D, every edition except 4th, are useful in basically zero situations, unless the GM bends over backwards to make them valuable. The latter tanks worse than a cleric, and does damage about as well as one. The monk doesn't even have [B]that[/B] going for it. Paladins and barbarians are a slight improvement at best. Rogues have the main advantage of being able to use magic items and having loads of skill points. Half of the classes in the core rulebook are flat out worse than the other half, sometimes to an extreme degree. So, the iconic class-and-level game makes half or more of the classes bad. Now, you may say that it's not a well-designed class system, to which I'd agree, but then what is? Does Legends of the Wulin count, in which your class mostly determines what skill you use to regain chi, and what bits of lore you get for free (though there are factions you can join that do bigger things)? Are World of Darkness games class systems, since you choose a supernatural type, subtype, and faction? As far as your experiences with point buy, well, I could point to my own experiences in such systems and how everyone in the games I've played has tended to make a character with one specialty and then spread the rest of their points so that they have a little bit of training in a lot of other fields too. It really says more about the people you're gaming with than the system itself. I've had pleasant games in Pathfinder and D&D with pleasant company, but I could never quite ignore the sheer class imbalance in the game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
How balanced should a game be?
Top