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How balanced should a game be?
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<blockquote data-quote="Neonchameleon" data-source="post: 6348822" data-attributes="member: 87792"><p>Two levels of fighter was enough IME (admittedly this counts starting with max hit points at first level - and I rolled an 8 when levelling up) - 2d10 hit points off the first two levels and being a dagger specialist meant you could scythe through the enemy at range or even hurt them in melee. Yes, daggers weren't <em>quite</em> as broken as darts at range, but they were more flexible. And the player of the elven Magic User/Fighter/Thief who'd been laughing at me turned green with envy when I hit level 3 as a mage before he was either a level 2 mage or a level 3 thief, and then proceeded to remind him exactly why the party had missed my human fighter when I switched classes. That said I've not played much dungeon crawling at all beyond level 5.</p><p></p><p></p><p></p><p>Pure clues in this thread <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>All good things that need doing for balance <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>And on the more recent post, agreed that 3d6 didn't work. But "How useful is a high level PC vs a high level MU in actual play?" It should be a bit of an apples to oranges comparison; the fighter's opposite number is the cleric, and the wizard's the thief. If combat is reached the fighter should win - but with spells like <em>Invisibility</em> and <em>Fly</em> the wizard has tools to ensure that happens a whole lot less.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6348822, member: 87792"] Two levels of fighter was enough IME (admittedly this counts starting with max hit points at first level - and I rolled an 8 when levelling up) - 2d10 hit points off the first two levels and being a dagger specialist meant you could scythe through the enemy at range or even hurt them in melee. Yes, daggers weren't [I]quite[/I] as broken as darts at range, but they were more flexible. And the player of the elven Magic User/Fighter/Thief who'd been laughing at me turned green with envy when I hit level 3 as a mage before he was either a level 2 mage or a level 3 thief, and then proceeded to remind him exactly why the party had missed my human fighter when I switched classes. That said I've not played much dungeon crawling at all beyond level 5. Pure clues in this thread :D All good things that need doing for balance :) And on the more recent post, agreed that 3d6 didn't work. But "How useful is a high level PC vs a high level MU in actual play?" It should be a bit of an apples to oranges comparison; the fighter's opposite number is the cleric, and the wizard's the thief. If combat is reached the fighter should win - but with spells like [I]Invisibility[/I] and [I]Fly[/I] the wizard has tools to ensure that happens a whole lot less. [/QUOTE]
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