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How balanced should a game be?
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<blockquote data-quote="Cronocke" data-source="post: 6349114" data-attributes="member: 63379"><p>Clearly you guys know a lot about 2e and earlier, so I'll take your word for fighters being badass - though I still wish they had more non-combat options...</p><p></p><p></p><p></p><p>Kind of. But it still falls apart, really, because you're A: assuming the wizard is specced for damage, and B: assuming the fighter is satisfied just declaring charge actions or full attacks every turn.</p><p></p><p>If the wizard instead goes for crowd control, with spells like summon monster #, color spray, etc. then the fighter's damage dice are irrelevant because everyone trying to fight back is a joke or simply can't. Coup de grace everything unconscious, and buzzsaw through whatever isn't at your leisure.</p><p></p><p>Meanwhile the wizard still has ways to participate in non-combat things because his high Int gives him loads of skill points, and he has enough class skills that he can get good rolls in a lot of them. Not to mention using spells to get through the situation. The fighter? His Int is probably a 10 or something, so he's looking at the bare minimum of 2 or 3 depending on race... stand in the corner and wait for a signal, fighter, you can't help here.</p></blockquote><p></p>
[QUOTE="Cronocke, post: 6349114, member: 63379"] Clearly you guys know a lot about 2e and earlier, so I'll take your word for fighters being badass - though I still wish they had more non-combat options... Kind of. But it still falls apart, really, because you're A: assuming the wizard is specced for damage, and B: assuming the fighter is satisfied just declaring charge actions or full attacks every turn. If the wizard instead goes for crowd control, with spells like summon monster #, color spray, etc. then the fighter's damage dice are irrelevant because everyone trying to fight back is a joke or simply can't. Coup de grace everything unconscious, and buzzsaw through whatever isn't at your leisure. Meanwhile the wizard still has ways to participate in non-combat things because his high Int gives him loads of skill points, and he has enough class skills that he can get good rolls in a lot of them. Not to mention using spells to get through the situation. The fighter? His Int is probably a 10 or something, so he's looking at the bare minimum of 2 or 3 depending on race... stand in the corner and wait for a signal, fighter, you can't help here. [/QUOTE]
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