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How best to improve this paladin?
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<blockquote data-quote="Captain Trek" data-source="post: 5852266" data-attributes="member: 6689841"><p>Hey there. As the title of the thread suggests, a friend of mine is currently playing a 3rd level paladin in an online 3.5 game (we're using Skype), and he's thinking about multi-classing after 5th level (when he gets his mount). Because as we all know, paladins are a little on the underpowered side... Note well, however, that in no way are we playing an optimised game (to put in perspective how un-optimised our party is, our cleric may as well be playing healer and our wizard may as well be playing warmage), so we don't require an "optimised" build... We just need something that will make the pally a little more powerful in later levels than she would otherwise be...</p><p> </p><p>Now, here are the pally's stats. Note that we're using a homebrew race with +2 Str, -2 Dex and the ability to use any of the detect alignment spells when they're in natural (non-urban) locations and have their feet on the ground:</p><p> </p><p></p><p> </p><p><span style="color: #000000"><span style="color: white"><span style="font-family: 'Verdana'">So yeah, based on that, what would be a good route for this character to take after 5th level? Note specifically that our DM has a hard-line approach with regards to what material we can use. Barring exceptions that may be granted on a case-by-case basis, we're only allowed to use the Player's Handbook I and Dungeon Master's Guide, except when we're using a class or prestige class from a different book, in which case we're allowed to use material from the book the class comes in, but ONLY for the benefit of that class...</span></span></span></p><p> </p><p><span style="color: #000000"><span style="color: white"><span style="font-family: 'Verdana'">Now, my friend was thinking of just multi-classing to fighter, but that's terribly boring. I myself was thinking grabbing some levels of Crusader might be appropriate, given that this character's fluff includes a lot of stuff about being "too stubborn to die"...</span></span></span></p><p><span style="color: #000000"></span></p></blockquote><p></p>
[QUOTE="Captain Trek, post: 5852266, member: 6689841"] Hey there. As the title of the thread suggests, a friend of mine is currently playing a 3rd level paladin in an online 3.5 game (we're using Skype), and he's thinking about multi-classing after 5th level (when he gets his mount). Because as we all know, paladins are a little on the underpowered side... Note well, however, that in no way are we playing an optimised game (to put in perspective how un-optimised our party is, our cleric may as well be playing healer and our wizard may as well be playing warmage), so we don't require an "optimised" build... We just need something that will make the pally a little more powerful in later levels than she would otherwise be... Now, here are the pally's stats. Note that we're using a homebrew race with +2 Str, -2 Dex and the ability to use any of the detect alignment spells when they're in natural (non-urban) locations and have their feet on the ground: [COLOR=#000000][COLOR=white][FONT=Verdana]So yeah, based on that, what would be a good route for this character to take after 5th level? Note specifically that our DM has a hard-line approach with regards to what material we can use. Barring exceptions that may be granted on a case-by-case basis, we're only allowed to use the Player's Handbook I and Dungeon Master's Guide, except when we're using a class or prestige class from a different book, in which case we're allowed to use material from the book the class comes in, but ONLY for the benefit of that class...[/FONT][/COLOR][/COLOR] [COLOR=#000000][COLOR=white][FONT=Verdana]Now, my friend was thinking of just multi-classing to fighter, but that's terribly boring. I myself was thinking grabbing some levels of Crusader might be appropriate, given that this character's fluff includes a lot of stuff about being "too stubborn to die"...[/FONT][/COLOR] [/COLOR] [/QUOTE]
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