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How best to Play-by-Post?
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<blockquote data-quote="haakon1" data-source="post: 6108439" data-attributes="member: 25619"><p>I've been doing play by email since 1993 or so . . . current campaign of 3.5e since 1998.</p><p></p><p>I second everything Whizbang said.</p><p></p><p>For campaign resources, I've moved to using SkyDrive to share documents - simple if you're not an IT guy and works from any device. Not fancy, but gets the job done.</p><p></p><p>For maps, I use Excel, and format it like it's graph paper. Again, crude but effective.</p><p></p><p>How I do it is by writing "Chapters", which are the story compiled from what everyone posted, and put together in some semblance of an "in character" view of what was said and the action.</p><p>-- I roll all the dice except hit points for leveling up and character creation (if people roll stats).</p><p></p><p>Other bits of advice:</p><p></p><p>5) It really helps to have players who are friends of yours in real life. People flake more on "e" campaigns than live ones. It helps if they care about you and the other players to get them to post and participant for the long, slow process this is.</p><p></p><p>6) Strongly consider what to do if someone stops posting. It's a huge pain when you're in a month long battle and someone stops posting for a week or two. I've experimented with having a designated "deputy" player and doing it myself. Waiting is not a great option.</p><p></p><p>7) Strongly consider a DMPC. I used mine as a "Basil Exposition", mostly reminding them in character of things the PC's know but the characters might forget as it moves so slow. "Hey, isn't that guy the same one the baron said was his old friend", as the PC's heard 30 minutes in game time, but 3 months ago in real life.</p></blockquote><p></p>
[QUOTE="haakon1, post: 6108439, member: 25619"] I've been doing play by email since 1993 or so . . . current campaign of 3.5e since 1998. I second everything Whizbang said. For campaign resources, I've moved to using SkyDrive to share documents - simple if you're not an IT guy and works from any device. Not fancy, but gets the job done. For maps, I use Excel, and format it like it's graph paper. Again, crude but effective. How I do it is by writing "Chapters", which are the story compiled from what everyone posted, and put together in some semblance of an "in character" view of what was said and the action. -- I roll all the dice except hit points for leveling up and character creation (if people roll stats). Other bits of advice: 5) It really helps to have players who are friends of yours in real life. People flake more on "e" campaigns than live ones. It helps if they care about you and the other players to get them to post and participant for the long, slow process this is. 6) Strongly consider what to do if someone stops posting. It's a huge pain when you're in a month long battle and someone stops posting for a week or two. I've experimented with having a designated "deputy" player and doing it myself. Waiting is not a great option. 7) Strongly consider a DMPC. I used mine as a "Basil Exposition", mostly reminding them in character of things the PC's know but the characters might forget as it moves so slow. "Hey, isn't that guy the same one the baron said was his old friend", as the PC's heard 30 minutes in game time, but 3 months ago in real life. [/QUOTE]
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