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Community
General Tabletop Discussion
*Pathfinder & Starfinder
How best to run 2 PCs through the official modules? KOTS etc
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<blockquote data-quote="Dragonblade" data-source="post: 4699109" data-attributes="member: 2804"><p>You could make some rules tweaks to run with two PCs, similar to how you could use the gestalt rules in 3.5 to run a smaller party.</p><p></p><p>Essentially if they are a party of 2 instead of a party of 4 or 5, then they need to be twice as effective as normal if you want them to still take on a full complement of monsters in encounters designed for a standard party of 5.</p><p></p><p>I would give them +5 to saves, since with only two of them they will need to be able to overcome conditions twice as quickly.</p><p></p><p>I would cut all monster HPs in half (or have the PCs always do double damage)</p><p></p><p>I would grant 1 AP every encounter, would allow spending two per encounter, and I would allow APs to be spent to reroll misses instead of just to get extra actions.</p><p></p><p>I would double their HPs and surge values (but keep the number of surges the same) and the amount of HP that potions heal.</p><p></p><p>I would also allow two Second Winds per combat, and change the action for a Second Wind to a minor action. Free action for Dwarf PCs.</p><p></p><p>I would also grant say +2 to every ability score.</p></blockquote><p></p>
[QUOTE="Dragonblade, post: 4699109, member: 2804"] You could make some rules tweaks to run with two PCs, similar to how you could use the gestalt rules in 3.5 to run a smaller party. Essentially if they are a party of 2 instead of a party of 4 or 5, then they need to be twice as effective as normal if you want them to still take on a full complement of monsters in encounters designed for a standard party of 5. I would give them +5 to saves, since with only two of them they will need to be able to overcome conditions twice as quickly. I would cut all monster HPs in half (or have the PCs always do double damage) I would grant 1 AP every encounter, would allow spending two per encounter, and I would allow APs to be spent to reroll misses instead of just to get extra actions. I would double their HPs and surge values (but keep the number of surges the same) and the amount of HP that potions heal. I would also allow two Second Winds per combat, and change the action for a Second Wind to a minor action. Free action for Dwarf PCs. I would also grant say +2 to every ability score. [/QUOTE]
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How best to run 2 PCs through the official modules? KOTS etc
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