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How big are the biggest cities in your campaign world?
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<blockquote data-quote="Alzrius" data-source="post: 9345208" data-attributes="member: 8461"><p>Looking back over the last few responses about how particularly large cities are able to feed themselves in fantasy settings, I'm surprised that no one seems to mention magically-created food as an option.</p><p></p><p>To use 3.X as an example (since that's what the OP is based on), creating a magic item that continually casts <em>create food and water</em> wouldn't be expensive at all; only 15,000 gp. Presuming that it would be continuous-use (i.e. activated once per round) at caster level 5, that would be 14,400 castings per day, each one turning out enough food and water for 15 humans (which would presumably be enough for an equal number of elves or dwarves, and maybe two or three halflings), which means that a single such item could feed a population of 216,000. Build twenty or thirty of them, and you can sustain even the largest city no problem.</p><p></p><p>While this does avail itself of the "background stuff is taken care of by magic" idea, which in my experience a lot of people seem to dislike (even though they quite often don't care about those background elements to begin with), this still helps to flesh out aspects of the city. For instance, the "bland" food that <em>create food and water</em> makes is unappetizing, so now you can characterize one of the major differences between socioeconomic brackets; who relies on the free food from those magic items, versus those who can afford to pay for tastier fare that's actually grown/slaughtered/prepared instead of magicked into existence.</p></blockquote><p></p>
[QUOTE="Alzrius, post: 9345208, member: 8461"] Looking back over the last few responses about how particularly large cities are able to feed themselves in fantasy settings, I'm surprised that no one seems to mention magically-created food as an option. To use 3.X as an example (since that's what the OP is based on), creating a magic item that continually casts [I]create food and water[/I] wouldn't be expensive at all; only 15,000 gp. Presuming that it would be continuous-use (i.e. activated once per round) at caster level 5, that would be 14,400 castings per day, each one turning out enough food and water for 15 humans (which would presumably be enough for an equal number of elves or dwarves, and maybe two or three halflings), which means that a single such item could feed a population of 216,000. Build twenty or thirty of them, and you can sustain even the largest city no problem. While this does avail itself of the "background stuff is taken care of by magic" idea, which in my experience a lot of people seem to dislike (even though they quite often don't care about those background elements to begin with), this still helps to flesh out aspects of the city. For instance, the "bland" food that [I]create food and water[/I] makes is unappetizing, so now you can characterize one of the major differences between socioeconomic brackets; who relies on the free food from those magic items, versus those who can afford to pay for tastier fare that's actually grown/slaughtered/prepared instead of magicked into existence. [/QUOTE]
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How big are the biggest cities in your campaign world?
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