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How big are your house rule changes?
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<blockquote data-quote="Psion" data-source="post: 1464701" data-attributes="member: 172"><p>Right now I am runnig a second world campaign, so some things are already out there to begin with. Much of this is a list of stuff I use, but lots of that stuff (like monsters, PrCs and spells) are not listed here.</p><p></p><p><strong>Chargen:</strong> <ul> <li data-xf-list-type="ul">I allow players to reroll stats if they fall below the standard array.</li> <li data-xf-list-type="ul"><strong>"Schroedinger chargen"</strong> - I let players change their mind about character choices if they weren't crucial to plot continuity.</li> <li data-xf-list-type="ul">The <strong>"Be all you can be -- or not"</strong> rule - No character is required to take every bab point, save point, hp, feat, skill point, or class feature they are entitled to. Yeah, it's never come up in play, but this handles the whiners who complain that their wizard can fight too well. (No, you get no compensation)</li> </ul><p></p><p></p><p><strong>System Splicing Issues</strong></p><p>The second world sourcebook has some recommendations for , I've labelled them <strong>SWS</strong>. I also have some 3->3.5 upgrade issues, I label those <strong>3.0->3.5</strong>. Other changes related to hammering the systems together I label "custom."</p><ul> <li data-xf-list-type="ul"><strong>(SWS)</strong> - Use d20 modern defense modifiers for D&D classes using table in SWS.</li> <li data-xf-list-type="ul"><strong>(SWS)</strong> - Compensate for the above by merging shield and deflection bonus types, and merging natural armor and armor bonus types, with a "synergy" rule for overlapping. <strong>(Custom)</strong> I tweak the defence class synergy rule to take into account smaller synergies.</li> <li data-xf-list-type="ul"><strong>(SWS)</strong> - I use backgrounds from SWS as a parallel to starting occupations in d20 modern.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I continue using the scry skill, as modified by BOEM III (for 3.0). In 3.0 it's too easy, in 3.5 it's too hard. Plus some SWS classes rely on scry. For all other skills, I generally go with 3.5.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I use 3.0 facing, reach, weapon size, cover and concealment rules.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I mostly use 3.5 classes, and feats with some exceptions. Paladin -> Green Ronin's Holy warrior, ranger -> as 3.5 but with bonus feats instead of "combat styles."</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I was using 3.0 spells in my regular D&D game and keeping a few important 3.5 upgrades; I'm thinking to make referencing things easier (and because in this game I don't mind nerfing arcane casters) of taking the opposite cant and using mostly 3.5 rules and chucking the 3.5 updates that don't work IMO. (I guess that means shelving my pretty little green ronin grimoires. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> )</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - A few changes to make SWS work with 3.5 classes and skills. Frex, replaced class requirements for animal empathy skill with class ability, changed knowledge (mathematics) requirement to physical sciences or the planes.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I use UA's Action point system instead of d20 modern's.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - I use D&D's take on nonlethal damage, though as per d20 modern, exceeding the target's massive damage threshold is still a potential immediate knockout.</li> <li data-xf-list-type="ul"><strong>(Custom)</strong> - The SWS races are modified to use standard advancements like the paragon races.</li> </ul><p></p><p><strong>Combat</strong> <ul> <li data-xf-list-type="ul"> Injury system invoked if at any time you take more than half of your remaining damage in one hit (i.e., last hit >= current hp.)</li> <li data-xf-list-type="ul">Dying occurs at - (con check), secretly rolled by the GM.</li> <li data-xf-list-type="ul">I use the <em>Arsenal</em> rules for autofire instead of those in <em>d20 Modern</em>.</li> </ul><p></p><p><strong>Races</strong> <ul> <li data-xf-list-type="ul">All the normals, as modified by SWS.</li> <li data-xf-list-type="ul">SWS races (Orca, Raptors, Hsuan, etc.)</li> <li data-xf-list-type="ul">Robots from Factory</li> <li data-xf-list-type="ul">Other sources as needed.</li> </ul><p></p><p><strong>Classes</strong> <ul> <li data-xf-list-type="ul"> A few variant classes used from UA (specialists and other variants)</li> <li data-xf-list-type="ul"> 3.0 Psionics handbook as modified by <em>Mindscapes</em> and <em>If thoughts could kill</em>, and using excerts from the minds eye.</li> <li data-xf-list-type="ul"> A few other sources for core classes (GR unholy warrior, GR shaman, AEG Good priest)</li> <li data-xf-list-type="ul">Sorcerers use Quint Sorcerer blood ability and templates.</li> </ul></blockquote><p></p>
[QUOTE="Psion, post: 1464701, member: 172"] Right now I am runnig a second world campaign, so some things are already out there to begin with. Much of this is a list of stuff I use, but lots of that stuff (like monsters, PrCs and spells) are not listed here. [b]Chargen:[/b][list] [*]I allow players to reroll stats if they fall below the standard array. [*][b]"Schroedinger chargen"[/b] - I let players change their mind about character choices if they weren't crucial to plot continuity. [*]The [b]"Be all you can be -- or not"[/b] rule - No character is required to take every bab point, save point, hp, feat, skill point, or class feature they are entitled to. Yeah, it's never come up in play, but this handles the whiners who complain that their wizard can fight too well. (No, you get no compensation) [/list] [b]System Splicing Issues[/b] The second world sourcebook has some recommendations for , I've labelled them [b]SWS[/b]. I also have some 3->3.5 upgrade issues, I label those [b]3.0->3.5[/b]. Other changes related to hammering the systems together I label "custom." [list] [*][b](SWS)[/b] - Use d20 modern defense modifiers for D&D classes using table in SWS. [*][b](SWS)[/b] - Compensate for the above by merging shield and deflection bonus types, and merging natural armor and armor bonus types, with a "synergy" rule for overlapping. [b](Custom)[/b] I tweak the defence class synergy rule to take into account smaller synergies. [*][b](SWS)[/b] - I use backgrounds from SWS as a parallel to starting occupations in d20 modern. [*][b](Custom)[/b] - I continue using the scry skill, as modified by BOEM III (for 3.0). In 3.0 it's too easy, in 3.5 it's too hard. Plus some SWS classes rely on scry. For all other skills, I generally go with 3.5. [*][b](Custom)[/b] - I use 3.0 facing, reach, weapon size, cover and concealment rules. [*][b](Custom)[/b] - I mostly use 3.5 classes, and feats with some exceptions. Paladin -> Green Ronin's Holy warrior, ranger -> as 3.5 but with bonus feats instead of "combat styles." [*][b](Custom)[/b] - I was using 3.0 spells in my regular D&D game and keeping a few important 3.5 upgrades; I'm thinking to make referencing things easier (and because in this game I don't mind nerfing arcane casters) of taking the opposite cant and using mostly 3.5 rules and chucking the 3.5 updates that don't work IMO. (I guess that means shelving my pretty little green ronin grimoires. :( ) [*][b](Custom)[/b] - A few changes to make SWS work with 3.5 classes and skills. Frex, replaced class requirements for animal empathy skill with class ability, changed knowledge (mathematics) requirement to physical sciences or the planes. [*][b](Custom)[/b] - I use UA's Action point system instead of d20 modern's. [*][b](Custom)[/b] - I use D&D's take on nonlethal damage, though as per d20 modern, exceeding the target's massive damage threshold is still a potential immediate knockout. [*][b](Custom)[/b] - The SWS races are modified to use standard advancements like the paragon races. [/list] [b]Combat[/b][list] [*] Injury system invoked if at any time you take more than half of your remaining damage in one hit (i.e., last hit >= current hp.) [*]Dying occurs at - (con check), secretly rolled by the GM. [*]I use the [i]Arsenal[/i] rules for autofire instead of those in [i]d20 Modern[/i]. [/list] [b]Races[/b][list] [*]All the normals, as modified by SWS. [*]SWS races (Orca, Raptors, Hsuan, etc.) [*]Robots from Factory [*]Other sources as needed.[/list] [b]Classes[/b][list] [*] A few variant classes used from UA (specialists and other variants) [*] 3.0 Psionics handbook as modified by [i]Mindscapes[/i] and [i]If thoughts could kill[/i], and using excerts from the minds eye. [*] A few other sources for core classes (GR unholy warrior, GR shaman, AEG Good priest) [*]Sorcerers use Quint Sorcerer blood ability and templates. [/list] [/QUOTE]
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