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How big are your house rule changes?
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<blockquote data-quote="WayneLigon" data-source="post: 1465494" data-attributes="member: 3649"><p>The last three 3E campaigns I did, I used no house rules at all. This time around I'll be using a few, mainly aimed at flavor for the races, plus some changes I've seen elsewhere that I want to use simply for the sake of difference. </p><p> </p><p>Swtiching some minor flavor rules for some races; they mature at human rates until young adulthood, then 'flatten out' and age much more slowly. Dropped barbarians as a class. Half-orcs get Fighter as favored class. Elves get Sorcerer. Some minor class changes, like extra domains for clerics, the 'no god' option is not an option for paladins. Added the Green Ronin witch and shaman, and the Kalamar Infiltrator to the classes list. Added Litorians and Giants to the races list. Added some feats. Changed skill focus to +6. Changed Toughness to the Sturdy feat from Arcana Unearthed. Folded Hide and Move Sikent into one skill.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 1465494, member: 3649"] The last three 3E campaigns I did, I used no house rules at all. This time around I'll be using a few, mainly aimed at flavor for the races, plus some changes I've seen elsewhere that I want to use simply for the sake of difference. Swtiching some minor flavor rules for some races; they mature at human rates until young adulthood, then 'flatten out' and age much more slowly. Dropped barbarians as a class. Half-orcs get Fighter as favored class. Elves get Sorcerer. Some minor class changes, like extra domains for clerics, the 'no god' option is not an option for paladins. Added the Green Ronin witch and shaman, and the Kalamar Infiltrator to the classes list. Added Litorians and Giants to the races list. Added some feats. Changed skill focus to +6. Changed Toughness to the Sturdy feat from Arcana Unearthed. Folded Hide and Move Sikent into one skill. [/QUOTE]
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How big are your house rule changes?
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