I've got the "Big 3" Dungeons in my campaign, the Underdark, Castle Barbacan(my version of a Castle Greyhawk-esque dungeon crawl), and 1 styled after Castlevania. So I had a question: How big is too big for a dungeon? The Castlevania one I'm still tinkering with to find the right balance between being of challenging size and making sure the PCs do NOT have to camp and try to sleep inside of it(at least not the first 1 anyway, when the lord of the manor returns his castle comes back with him, but bigger
), and Barbacan is feasible to be camped in, and well, the Underdark is underneath almost all of my world so it's the biggest by far, but nobody explores the Underdark all in one shot. A bit of feedback would help me out, I don't wanna go TPK on my players, just give em a really good fight.
