>How big is your campaign setting in terms of the square miles of >land masses?
Never bothered... currently the area "finished and detailed" would take on horseback roughly 1 month to cross straight... but overall semi-prepared areas would double the area...
Overall its a big continent with a big Ocean entrance ... I only plan the parts I will use. Basically 5-6 "countries"/areas
>How many people live in the entire campaign world?
Dont worry to much... I determined more population density and especially feasibility of city sizes. You cant have Waterdeep in a small island country. Different terrains have different numbers... population economics... overall medium density in mine.
>How does your campaign world break down into terrain types? >That is, what percentage of >plains/forest/mountains/desert/jungle/hills exist in your >campaign setting?
Three main areas are a rolling grasslands that down south becomes a arid savannah... to the east hill country separated by a strong river. Northwards a mountain group. Overall I think geopgrapical barriers tend to become political boundaries too... in my world to clashing civilizations have the strong river in between. Natural frontier. Orc nations to the north have mountains and forest isolating them.
>If there is any other campaign info that you'd like to share that >might help in my world-planning, feel free to share.
If you want a world with all kinds of terrain and culture ... full of details and impossibly crazy economics just buy Forgotten Realms... otherwise make a broad determination of the limits of the "known world"... then concentrate on a few key areas. Sometimes when designing an adventure its more practical to change some details... so dont bother putting too much detail. Key geographic features and Cities are a must thou... they more or less determine the "freedom of movement" of PCs and Cities where they will "make base"... and rivers run from mountains to the sea too is a good reminder...

Big Mountains tend to create a wet area one side and dry on the other... some things like that.
Culture wise... grasslands wide and open make for nomadic people... hills tend to have more settled people... coastland have maritime style and so forth. Commerce is what creates cities... so if you dont have a good road or sea lane that very hard. Centralized or Decentralized govts might change that....
Its a lot of work... hehe