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<blockquote data-quote="CalicoDave" data-source="post: 2169612" data-attributes="member: 20845"><p>My current group is 5 players + DM. This works alright but I wouldn't want the group any smaller. 6 players + DM would be better and we've played with as many as 9 players + DM.</p><p></p><p>With 9 combat was a little slow, but mostly because two of the players didn't know there characters. One player had to look up that she got +4 to damage every time she rolled damage. Even in the same round.</p><p></p><p>Also, we aren't a heavy role play group, so the players can basically carve out as much face time as they want. If they are only there for combat they can just sit back and wait while that players that want to interact with NPC can come to the fore.</p><p></p><p>To me a bigger group has the advantage that everyone can play what they want as all the roles are covered by mulitple people. In the group now, with 5 players, I'm the only cleric, so if my character gets killed I'll feel that I have to play another cleric so the party has healing. Like wise, if the party rogue would get killed he'd feel that he would have to play another rogue.</p></blockquote><p></p>
[QUOTE="CalicoDave, post: 2169612, member: 20845"] My current group is 5 players + DM. This works alright but I wouldn't want the group any smaller. 6 players + DM would be better and we've played with as many as 9 players + DM. With 9 combat was a little slow, but mostly because two of the players didn't know there characters. One player had to look up that she got +4 to damage every time she rolled damage. Even in the same round. Also, we aren't a heavy role play group, so the players can basically carve out as much face time as they want. If they are only there for combat they can just sit back and wait while that players that want to interact with NPC can come to the fore. To me a bigger group has the advantage that everyone can play what they want as all the roles are covered by mulitple people. In the group now, with 5 players, I'm the only cleric, so if my character gets killed I'll feel that I have to play another cleric so the party has healing. Like wise, if the party rogue would get killed he'd feel that he would have to play another rogue. [/QUOTE]
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