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<blockquote data-quote="GrumpyOldMan" data-source="post: 1602918" data-attributes="member: 16469"><p>I have never been interested in world-building. I’ve always preferred to use ready made worlds and adapt them to my tastes. I have two favourites, which I return to again and again.</p><p></p><p>The first is a flat world, a bubble floating inside a storm of chaos. The main continent is (approximately) the size of the USA. It is a mythic place where, each morning in the far east of the world the Gates of the Dawn crash open and the mighty Sun God rides out on his flaming chariot, blazing a trail through the realm of the Sky Gods. The world is a factional place with Mighty Empires, brave Barbarians and creatures of Earth, Darkness and chaos. It is a place of myth, magic and heroes. The there are three moons, of course, as the world is flat, they cannot be in orbit. One is invisible, one is blue and climbs up the sky dome, the other is red and hangs benignly (or malevolently, depending on your point of view) over a vast, expanding, Empire. I’ve played many campaigns, mostly in the same area, and I’ve hardly scratched the surface of possibilities.</p><p></p><p>The second is a planet some 12,000km in diameter orbiting an earth like star, it has one moon with a synodic period close to 30 days and a 360 day year. The entire planet is mapped, distant continents have few details, the largest, similar to Europe, Asia & Africa is more detailed with nations, languages, trade goods and routes all given. Most detailed area is an island off the northwest coast of this continent. This area less than 1500km x 100km contains several Kingdoms, in various stages of feudalism, a ‘Republic’ a land under foreign occupation and, so rumours go, a couple of non-human cultures. The lands are extremely well detailed, with adventuring and political opportunities at every turn. Again, I’ve played many campaigns, mostly in the same area, and I’ve hardly scratched the surface of possibilities.</p><p></p><p>The worlds? Glorantha and Hârn.</p><p></p><p>To answer Quasqueton no, I’ve used barely a fraction of the background materials and the players in my Hârn campaign rarely go abroad (by which I mean out of their home Kingdom). For the first few (campaign month they were never more than 40km from home, but I had no problems keeping them busy. Even after 10 years gaming, they’ve still plenty to do.</p><p></p><p>GOM</p></blockquote><p></p>
[QUOTE="GrumpyOldMan, post: 1602918, member: 16469"] I have never been interested in world-building. I’ve always preferred to use ready made worlds and adapt them to my tastes. I have two favourites, which I return to again and again. The first is a flat world, a bubble floating inside a storm of chaos. The main continent is (approximately) the size of the USA. It is a mythic place where, each morning in the far east of the world the Gates of the Dawn crash open and the mighty Sun God rides out on his flaming chariot, blazing a trail through the realm of the Sky Gods. The world is a factional place with Mighty Empires, brave Barbarians and creatures of Earth, Darkness and chaos. It is a place of myth, magic and heroes. The there are three moons, of course, as the world is flat, they cannot be in orbit. One is invisible, one is blue and climbs up the sky dome, the other is red and hangs benignly (or malevolently, depending on your point of view) over a vast, expanding, Empire. I’ve played many campaigns, mostly in the same area, and I’ve hardly scratched the surface of possibilities. The second is a planet some 12,000km in diameter orbiting an earth like star, it has one moon with a synodic period close to 30 days and a 360 day year. The entire planet is mapped, distant continents have few details, the largest, similar to Europe, Asia & Africa is more detailed with nations, languages, trade goods and routes all given. Most detailed area is an island off the northwest coast of this continent. This area less than 1500km x 100km contains several Kingdoms, in various stages of feudalism, a ‘Republic’ a land under foreign occupation and, so rumours go, a couple of non-human cultures. The lands are extremely well detailed, with adventuring and political opportunities at every turn. Again, I’ve played many campaigns, mostly in the same area, and I’ve hardly scratched the surface of possibilities. The worlds? Glorantha and Hârn. To answer Quasqueton no, I’ve used barely a fraction of the background materials and the players in my Hârn campaign rarely go abroad (by which I mean out of their home Kingdom). For the first few (campaign month they were never more than 40km from home, but I had no problems keeping them busy. Even after 10 years gaming, they’ve still plenty to do. GOM [/QUOTE]
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