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<blockquote data-quote="Chimera" data-source="post: 1604886" data-attributes="member: 2002"><p>OF course, I've seen the opposite problem too. Sparse population centers so far apart as to be insupportable.</p><p></p><p>I played on a HB world where one "Kingdom" had just two towns. A capital on the coast with an alleged population of 1200, and a single village of 300, located 200 miles inland. NOT on a river. Supposedly, the village provided most of the food for the "city", but I could never figure out why it was so far away or how they ever managed to get the food to the city in the first place. Obviously, the GM of that world wasn't very interested in logic.</p><p></p><p>And if that wasn't bad enough, we encountered a "patrol" of their army consisting of over 100 soldiers, then so many guards, troops and sailors in the capital town as to be unbelievable. With a population of just 1,500, I had to wonder how they supported armed forces totalling nearly 1/2 of the TOTAL population.</p><p></p><p>This same GM vehemently criticized me for having a capital city of 8,000 population in the duchy in which they were playing and a national capital of 15,000. Too heavily populated, he claimed. No way a D&D setting should have towns that large!</p><p></p><p></p><p>I vaguely remember playing on a published setting that was just about this bad, roughly 20 years ago. Scattered towns and villages so far apart as to be unsupportable, NOT connected by anything that could even remotely justify their economic viability.</p></blockquote><p></p>
[QUOTE="Chimera, post: 1604886, member: 2002"] OF course, I've seen the opposite problem too. Sparse population centers so far apart as to be insupportable. I played on a HB world where one "Kingdom" had just two towns. A capital on the coast with an alleged population of 1200, and a single village of 300, located 200 miles inland. NOT on a river. Supposedly, the village provided most of the food for the "city", but I could never figure out why it was so far away or how they ever managed to get the food to the city in the first place. Obviously, the GM of that world wasn't very interested in logic. And if that wasn't bad enough, we encountered a "patrol" of their army consisting of over 100 soldiers, then so many guards, troops and sailors in the capital town as to be unbelievable. With a population of just 1,500, I had to wonder how they supported armed forces totalling nearly 1/2 of the TOTAL population. This same GM vehemently criticized me for having a capital city of 8,000 population in the duchy in which they were playing and a national capital of 15,000. Too heavily populated, he claimed. No way a D&D setting should have towns that large! I vaguely remember playing on a published setting that was just about this bad, roughly 20 years ago. Scattered towns and villages so far apart as to be unsupportable, NOT connected by anything that could even remotely justify their economic viability. [/QUOTE]
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