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<blockquote data-quote="D+1" data-source="post: 1606069" data-attributes="member: 13654"><p>Fortunately we don't need to justify economic viability. We just need to maintain internal consistency. So long as economic viability is <em>considered</em> and dealt with (even if it's just with a handwave) I see no reason to have problems with suspension of disbelief.</p><p></p><p>Even the "kingdom" with two cities of population 1500 and 300. Is it unrealistic? Undoubtedly. But does the DM actually have some <em>other</em> explanation that would discount real-world influences and dictates?</p><p></p><p>D&D is not feudal Europe and is only pseudo-medieval at best. Things exist in a D&D world because we simply WANT them to exist - not because they are in any way realistic or logical.</p><p></p><p>Realism is only for those who can't handle fantasy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="D+1, post: 1606069, member: 13654"] Fortunately we don't need to justify economic viability. We just need to maintain internal consistency. So long as economic viability is [I]considered[/I] and dealt with (even if it's just with a handwave) I see no reason to have problems with suspension of disbelief. Even the "kingdom" with two cities of population 1500 and 300. Is it unrealistic? Undoubtedly. But does the DM actually have some [I]other[/I] explanation that would discount real-world influences and dictates? D&D is not feudal Europe and is only pseudo-medieval at best. Things exist in a D&D world because we simply WANT them to exist - not because they are in any way realistic or logical. Realism is only for those who can't handle fantasy. :) [/QUOTE]
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