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How big should a 4E map be?
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<blockquote data-quote="Noumenon" data-source="post: 5063922" data-attributes="member: 70102"><p>This being the final battle of the adventure I think it's OK. Designing the map around the fight let me build in actual choices -- go the dangerous, quick way under the dragon's nose, or the safe, long way? It ended up with the dwarf going through the bite radius and almost dying, the rogue staying back and throwing daggers, and no one going around the long, safe way. I guess I should have put fewer monsters in that direction. I tried to make the dragon's bite look really deadly by having it devour a minion, and by making a big show of how high its frightful presence modifier was, but it still didn't scare them enough to make them go around, or try jumping on its back to get across (I had DCs all ready, too).</p><p></p><p>Here's the map I ended up using, with an overhang over the tar pit, a mining scaffold in blue on the other side, and the PCs coming in on the lower right.</p><p></p><p><img src="http://i262.photobucket.com/albums/ii95/noumenon72/DnD/tarpitbare100_1303.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Here it is with monsters on it:</p><p></p><p><img src="http://i262.photobucket.com/albums/ii95/noumenon72/DnD/tarpitwithmonsters100_1281.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>I didn't realize till I put the minis on the map that the frightful presence wouldn't actually reach PCs in the doorway, but I just made it so it would. I was only trying to buy time for a little monologuing/discussion while everybody was stunned anyway.</p><p></p><p>Those flipmats look really good. It makes me want to see what kind of encounter you design to make use of all those areas.</p></blockquote><p></p>
[QUOTE="Noumenon, post: 5063922, member: 70102"] This being the final battle of the adventure I think it's OK. Designing the map around the fight let me build in actual choices -- go the dangerous, quick way under the dragon's nose, or the safe, long way? It ended up with the dwarf going through the bite radius and almost dying, the rogue staying back and throwing daggers, and no one going around the long, safe way. I guess I should have put fewer monsters in that direction. I tried to make the dragon's bite look really deadly by having it devour a minion, and by making a big show of how high its frightful presence modifier was, but it still didn't scare them enough to make them go around, or try jumping on its back to get across (I had DCs all ready, too). Here's the map I ended up using, with an overhang over the tar pit, a mining scaffold in blue on the other side, and the PCs coming in on the lower right. [IMG]http://i262.photobucket.com/albums/ii95/noumenon72/DnD/tarpitbare100_1303.jpg[/IMG] Here it is with monsters on it: [IMG]http://i262.photobucket.com/albums/ii95/noumenon72/DnD/tarpitwithmonsters100_1281.jpg[/IMG] I didn't realize till I put the minis on the map that the frightful presence wouldn't actually reach PCs in the doorway, but I just made it so it would. I was only trying to buy time for a little monologuing/discussion while everybody was stunned anyway. Those flipmats look really good. It makes me want to see what kind of encounter you design to make use of all those areas. [/QUOTE]
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