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How broken is tunneling speed?
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<blockquote data-quote="NaturalZero" data-source="post: 8398155" data-attributes="member: 55705"><p>Over the years there's been plenty of discussion about the effect of fly speed on games. Some DMs are fine with 1st level PCs having it right out of the gate (aarokocra, tiefling variant, etc) while others prefer it be limited in order to shut down encounter-circumventing tactics. In 4e, flight was very limited because the designers believed that easy access to flight negated to many common encounter tropes.</p><p></p><p>I'm building homebrew classes and was looking at tunnel speed (Edit: i meant burrow speed). It seems super duper extra OP, especially when combo'ed with something like cunning action disengage. Has anyone experienced PCs with tunnel speed at their table? Was it broken? What do you feel would be a good level to start allowing PCs access to tunnel speed?</p><p>[ATTACH=full]143771[/ATTACH]</p><p></p><p>EDIT: Burrowing speed. I mean burrowing without making a tunnel.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8398155, member: 55705"] Over the years there's been plenty of discussion about the effect of fly speed on games. Some DMs are fine with 1st level PCs having it right out of the gate (aarokocra, tiefling variant, etc) while others prefer it be limited in order to shut down encounter-circumventing tactics. In 4e, flight was very limited because the designers believed that easy access to flight negated to many common encounter tropes. I'm building homebrew classes and was looking at tunnel speed (Edit: i meant burrow speed). It seems super duper extra OP, especially when combo'ed with something like cunning action disengage. Has anyone experienced PCs with tunnel speed at their table? Was it broken? What do you feel would be a good level to start allowing PCs access to tunnel speed? [ATTACH type="full" width="340px" alt="1631603479885.png"]143771[/ATTACH] EDIT: Burrowing speed. I mean burrowing without making a tunnel. [/QUOTE]
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How broken is tunneling speed?
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