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How broken is tunneling speed?
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<blockquote data-quote="NaturalZero" data-source="post: 8398263" data-attributes="member: 55705"><p>You know what guys, I typed "tunnel" but I meant "burrow" speed. There's big difference between just moving through the ground and leaving a tunnel.</p><p></p><p></p><p>The only way OAs make sense to me in 5e is to treat them just like 3e and 4e. If you're making an attack with a weapon that has a reach of 5 feet, it only functions mechanically if the attack happens before the target leaves the square. This also lines up with the sentinel feat.</p><p></p><p></p><p>In my hypothetical, I'm reinterpreting the totemist class from 3.5. The bulette and purple worm are both magical beasts that lend conceptual powers, so this would be a character who can just dig at whatever speed they're allowed once they get access to the features. At this point, I'm leaning at leaving out all burrow speed because I imagine disengage being abused and characters being effectively invulnerable when it's not their turn.</p><p></p><p>Having worked stone block burrowing means it won't be universally OP. What I'm worried about is immunity to damage every round whenever there's dirt though.</p><p></p><p>The basic burrow speed in the MM stops at stone but lets you go through sand, earch, mud, and ice though. You could start making rough terrain for burrow speed but I don't really want to roll in a pile of rules for it just for one feature.</p></blockquote><p></p>
[QUOTE="NaturalZero, post: 8398263, member: 55705"] You know what guys, I typed "tunnel" but I meant "burrow" speed. There's big difference between just moving through the ground and leaving a tunnel. The only way OAs make sense to me in 5e is to treat them just like 3e and 4e. If you're making an attack with a weapon that has a reach of 5 feet, it only functions mechanically if the attack happens before the target leaves the square. This also lines up with the sentinel feat. In my hypothetical, I'm reinterpreting the totemist class from 3.5. The bulette and purple worm are both magical beasts that lend conceptual powers, so this would be a character who can just dig at whatever speed they're allowed once they get access to the features. At this point, I'm leaning at leaving out all burrow speed because I imagine disengage being abused and characters being effectively invulnerable when it's not their turn. Having worked stone block burrowing means it won't be universally OP. What I'm worried about is immunity to damage every round whenever there's dirt though. The basic burrow speed in the MM stops at stone but lets you go through sand, earch, mud, and ice though. You could start making rough terrain for burrow speed but I don't really want to roll in a pile of rules for it just for one feature. [/QUOTE]
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How broken is tunneling speed?
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