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How broken is tunneling speed?
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<blockquote data-quote="jgsugden" data-source="post: 8398267" data-attributes="member: 2629"><p>I would not use him in this type of role playing.</p><p></p><p>There are some questions about how reach and tunneling/incorporeal work. However, as I read it: When a creature enters total cover adjacent to an enemy, that enemy does not get an OA against the creature entering total cover.</p><p></p><p><strong>The rules (straight from the PHB in various spots): </strong>You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. A target with total cover can't be targeted directly by an attack. </p><p></p><p>When an adjacent enemy with a tunneling ability is next to an opponent with a 5' reach, and that enemy tunnels or enters ground otherwise, they are not leaving the reach of the potential attacking opponent. They're still in reach, but they gain total cover. When they leave reach by moving 5 further feet away, that total cover prevents an attack.</p><p></p><p>Is this overpowered? It is essentially like having a more reliable version of the blink spell. Enemies have to resort to readied actions, which may or may not trigger as you may or may not attack them - and the interpretation of the specificity of readied actions can range between making those readied attacks fairly easy to achieve to nearly impossible. It is strong in combat, and strong from a threat/barrier bypass approach - but it is also something that a 2nd level moon druid (or 4th level any druid) can do as a giant badger in wildshape, although that is not the most fearsome of creatures in combat (but not so bad, either). </p><p></p><p>I would be a bit hesitant to give it to a PC race, but if the player is not doing it specifically to be uber awesome in combat, I would allow it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8398267, member: 2629"] I would not use him in this type of role playing. There are some questions about how reach and tunneling/incorporeal work. However, as I read it: When a creature enters total cover adjacent to an enemy, that enemy does not get an OA against the creature entering total cover. [B]The rules (straight from the PHB in various spots): [/B]You can make an opportunity attack when a hostile creature that you can see moves out of your reach. Most creatures have a 5-foot reach and can thus attack targets within 5 feet of them when making a melee attack. A target with total cover can't be targeted directly by an attack. When an adjacent enemy with a tunneling ability is next to an opponent with a 5' reach, and that enemy tunnels or enters ground otherwise, they are not leaving the reach of the potential attacking opponent. They're still in reach, but they gain total cover. When they leave reach by moving 5 further feet away, that total cover prevents an attack. Is this overpowered? It is essentially like having a more reliable version of the blink spell. Enemies have to resort to readied actions, which may or may not trigger as you may or may not attack them - and the interpretation of the specificity of readied actions can range between making those readied attacks fairly easy to achieve to nearly impossible. It is strong in combat, and strong from a threat/barrier bypass approach - but it is also something that a 2nd level moon druid (or 4th level any druid) can do as a giant badger in wildshape, although that is not the most fearsome of creatures in combat (but not so bad, either). I would be a bit hesitant to give it to a PC race, but if the player is not doing it specifically to be uber awesome in combat, I would allow it. [/QUOTE]
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