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How broken is tunneling speed?
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<blockquote data-quote="Iry" data-source="post: 8399520" data-attributes="member: 6777378"><p>Burrow speed is incredibly powerful in the hands of a creative player, but it does come with two major limitations:</p><p></p><p>1) Sensory Deprivation - Without some kind of supernatural sense, you're totally oblivious to what's going on above ground. Are they waiting with a ready action? Are they even standing nearby? Who knows. You can't see anything, and you generally can't hear anything unless your DM is feeling generous about "general noise above you." This opens up a discussion about PEEKING*, where you stick an eyeball out of a small crack to see what is going on, and maybe get Three-Fourths cover against readied attacks, etc.</p><p><span style="font-size: 9px">* This can come up in the Strahd fight as well, if he peeks at you through walls.</span></p><p></p><p>2) Not All Substances - Sand, earth, mud, and ice are the usual materials, with Earth being the most relevant one. This can be really DM dependent, with some deciding that solid rock happens pretty quick, and others letting you earthshark around a bit. I've also seen a middle ground where a DM counted thick tree roots and rocky but not solid rock material to be difficult terrain. Talk to your DM about how she handles burrow speed, and/or pick up some Nature to ask about the ground in various areas.</p></blockquote><p></p>
[QUOTE="Iry, post: 8399520, member: 6777378"] Burrow speed is incredibly powerful in the hands of a creative player, but it does come with two major limitations: 1) Sensory Deprivation - Without some kind of supernatural sense, you're totally oblivious to what's going on above ground. Are they waiting with a ready action? Are they even standing nearby? Who knows. You can't see anything, and you generally can't hear anything unless your DM is feeling generous about "general noise above you." This opens up a discussion about PEEKING*, where you stick an eyeball out of a small crack to see what is going on, and maybe get Three-Fourths cover against readied attacks, etc. [SIZE=1]* This can come up in the Strahd fight as well, if he peeks at you through walls.[/SIZE] 2) Not All Substances - Sand, earth, mud, and ice are the usual materials, with Earth being the most relevant one. This can be really DM dependent, with some deciding that solid rock happens pretty quick, and others letting you earthshark around a bit. I've also seen a middle ground where a DM counted thick tree roots and rocky but not solid rock material to be difficult terrain. Talk to your DM about how she handles burrow speed, and/or pick up some Nature to ask about the ground in various areas. [/QUOTE]
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How broken is tunneling speed?
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