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General Tabletop Discussion
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How broken would it be to let people always spend a bonus action to make an off-hand attack, even if they didn't use an Attack action with a primary?
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<blockquote data-quote="jgsugden" data-source="post: 8117185" data-attributes="member: 2629"><p>It won't break the game, but it likely will not improve it.</p><p></p><p>A goal of 5E was to avoid the trap of 3E where people had the mentality of "I am entitled to a regular action, a bonus action and a reaction and I need to figure out how to use them". It did not go far enough, and I'm pretty sure that if they could do it all again, there would be no bonus actions at all. The goal was to keep things simple and moving smoothly . If you don't care about that goal, then you likely would benefit from a system that goes much further in the opposite direction.</p><p></p><p>I find that if you're going to be interested in things like this, you may just be interested in going all the way and going to an action point system. There are two types - segmented and points per turn.</p><p></p><p>In a segmented system, everyone is going at the same time rather than taking turns of 6 seconds. Once you enter initiative, you start going through time in half second intervals. Every segment is 0.5 seconds. You accumulate movement points at different rates and will get to move every few segments based upon how quickly you gather these points. When you want to take an action, you check to see how many segments it takes and then declare it. You hope that it is still legal when you want to resolve it at the end of the segment count. It is a massive change from the core rules, but much better for people that want a realistic simulation scenario.</p><p></p><p>In a points per turn system, each player gets a number of action points they can use, and everything has an action point cost. Moving 5', drawing a weapon, talking, attacking, casting a spell …. you get to do whatever you want in the turn so long as you have enough action points to do it</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8117185, member: 2629"] It won't break the game, but it likely will not improve it. A goal of 5E was to avoid the trap of 3E where people had the mentality of "I am entitled to a regular action, a bonus action and a reaction and I need to figure out how to use them". It did not go far enough, and I'm pretty sure that if they could do it all again, there would be no bonus actions at all. The goal was to keep things simple and moving smoothly . If you don't care about that goal, then you likely would benefit from a system that goes much further in the opposite direction. I find that if you're going to be interested in things like this, you may just be interested in going all the way and going to an action point system. There are two types - segmented and points per turn. In a segmented system, everyone is going at the same time rather than taking turns of 6 seconds. Once you enter initiative, you start going through time in half second intervals. Every segment is 0.5 seconds. You accumulate movement points at different rates and will get to move every few segments based upon how quickly you gather these points. When you want to take an action, you check to see how many segments it takes and then declare it. You hope that it is still legal when you want to resolve it at the end of the segment count. It is a massive change from the core rules, but much better for people that want a realistic simulation scenario. In a points per turn system, each player gets a number of action points they can use, and everything has an action point cost. Moving 5', drawing a weapon, talking, attacking, casting a spell …. you get to do whatever you want in the turn so long as you have enough action points to do it [/QUOTE]
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How broken would it be to let people always spend a bonus action to make an off-hand attack, even if they didn't use an Attack action with a primary?
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