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General Tabletop Discussion
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How broken would it be to let people always spend a bonus action to make an off-hand attack, even if they didn't use an Attack action with a primary?
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<blockquote data-quote="Blue" data-source="post: 8118277" data-attributes="member: 20564"><p>Looking at in the general, it looks fine.</p><p></p><p>Looking at if it can be abused, then it's no good.</p><p></p><p>There are a lot of reasons an extra attack without the restrictions is a big deal. Here's a couple of common ones:</p><ul> <li data-xf-list-type="ul">Increase ability to deliver once-a-turn damage like Sneak Attack.<br /> Increased per-hit non-ability damage, such as hex, hunter's mark, barbarian rage, etc. A barb without a bonus action could just attack again with their 2H weapon.</li> <li data-xf-list-type="ul">Since it can be made with the same weapon, can be done with a single magical weapon for bonuses to hit/damage. This gets especially powerful if you have a weapon like a flame blade that does lots of additional damage.</li> <li data-xf-list-type="ul">GWM or SS -5/+10 still seem to work just fine. Even better to use because you're not risking much if you miss, just 1 damage.</li> <li data-xf-list-type="ul">Paladins can nova quicker (more chances to land a hit and divine smite).</li> <li data-xf-list-type="ul">Adds an extra attack while holding a shield. Really nice for clerics who cast and yet can hit (perhaps with a subclass 1/round damage bonus). Really nice for sword and board fighters with dueling style for +2 more damage plus whatever special their subclass brings them, like battlemaster's ability to disarm/frighten on a hit with a superiority die.</li> </ul><p>I think keeping offhand to two light weapons in both hands is an important restriction. It's still a nice bonus - works after casting a spell, including attack cantrips. You can poison a weapon and then stab with it. You can stab then disengage or dodge.</p></blockquote><p></p>
[QUOTE="Blue, post: 8118277, member: 20564"] Looking at in the general, it looks fine. Looking at if it can be abused, then it's no good. There are a lot of reasons an extra attack without the restrictions is a big deal. Here's a couple of common ones: [LIST] [*]Increase ability to deliver once-a-turn damage like Sneak Attack. Increased per-hit non-ability damage, such as hex, hunter's mark, barbarian rage, etc. A barb without a bonus action could just attack again with their 2H weapon. [*]Since it can be made with the same weapon, can be done with a single magical weapon for bonuses to hit/damage. This gets especially powerful if you have a weapon like a flame blade that does lots of additional damage. [*]GWM or SS -5/+10 still seem to work just fine. Even better to use because you're not risking much if you miss, just 1 damage. [*]Paladins can nova quicker (more chances to land a hit and divine smite). [*]Adds an extra attack while holding a shield. Really nice for clerics who cast and yet can hit (perhaps with a subclass 1/round damage bonus). Really nice for sword and board fighters with dueling style for +2 more damage plus whatever special their subclass brings them, like battlemaster's ability to disarm/frighten on a hit with a superiority die. [/LIST] I think keeping offhand to two light weapons in both hands is an important restriction. It's still a nice bonus - works after casting a spell, including attack cantrips. You can poison a weapon and then stab with it. You can stab then disengage or dodge. [/QUOTE]
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General Tabletop Discussion
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How broken would it be to let people always spend a bonus action to make an off-hand attack, even if they didn't use an Attack action with a primary?
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