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How "buff" can you get?
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<blockquote data-quote="Hammerhead" data-source="post: 324462" data-attributes="member: 73"><p>Well, since there are fewer casters than fighters, Mass versions of spells will be prefered. Mass Haste, Mass Fly, Mass Teleport, etc, along with other spells like Holy Aura. </p><p></p><p>Spell storing items will also come in handy. Not only do they allow for personal spells to be tranfered to others - like Tenser's Transformation - but they also can allow the casters to spread the spell casting burden over many days. </p><p></p><p>Also, time to prepare could allow spell casters to use Planar Ally/Binding spells. Since the called creatures are sometimes high level casters themselves, they can be tasked to buff people. One 6th level slot, possibly spent in advance, could a a Planetar which casts as a 17th level cleric.</p><p></p><p>Finally, the specific attributes of each character need to be taken into a account. A Fighter with Gauntlets of Ogre Power or a Belt of Giant Strength doesn't need Bull's STR as much as others. A heavily armored tank doesn't benefit much from Cat's Grace. Also, Divination magic or common sense help. If you know that the enemy will be attacking with fire, then you can skip most of the other protections. Against a Necromancer, you need Deathwards and Negative Energy protections most. So, depending on the circumstances, many of the good buffs will be unnecessary.</p></blockquote><p></p>
[QUOTE="Hammerhead, post: 324462, member: 73"] Well, since there are fewer casters than fighters, Mass versions of spells will be prefered. Mass Haste, Mass Fly, Mass Teleport, etc, along with other spells like Holy Aura. Spell storing items will also come in handy. Not only do they allow for personal spells to be tranfered to others - like Tenser's Transformation - but they also can allow the casters to spread the spell casting burden over many days. Also, time to prepare could allow spell casters to use Planar Ally/Binding spells. Since the called creatures are sometimes high level casters themselves, they can be tasked to buff people. One 6th level slot, possibly spent in advance, could a a Planetar which casts as a 17th level cleric. Finally, the specific attributes of each character need to be taken into a account. A Fighter with Gauntlets of Ogre Power or a Belt of Giant Strength doesn't need Bull's STR as much as others. A heavily armored tank doesn't benefit much from Cat's Grace. Also, Divination magic or common sense help. If you know that the enemy will be attacking with fire, then you can skip most of the other protections. Against a Necromancer, you need Deathwards and Negative Energy protections most. So, depending on the circumstances, many of the good buffs will be unnecessary. [/QUOTE]
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