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<blockquote data-quote="Capt. D" data-source="post: 3246187" data-attributes="member: 48591"><p>Just to get past the whole "you meet in a tavern" thing I like to mix it up. I will either start the session with the group just getting back from an adventure or right in the middle of a battle. Of course I don't just drop them into a scenario with no explanation. I always give them a little bit of back story, and try to make sure I keep things within the PC's character. One time I started a session with two of the PC's in the gallows about to be hung and the rest of the group trying to climb the fortress walls to rescue them. Again with this I made sure not to have any "off screen" action happen that was out of character for the PC's or that would really upset the players. Luckily my group enjoyed this and it helped to get them off to a good start. The hard part about this is coming up with something new each time. Sometimes it started out in an action packed sequence or at a ball or festival, and occasionally I start things off in a tavern just to keep things fresh; since I do the tavern so rarely it doesn't seem stale or cliche. </p><p>Of course you usually have to know your group, the players should know each other, and they should trust the DM to not screw them over before you consider starting things off in some kind of action sequence.</p></blockquote><p></p>
[QUOTE="Capt. D, post: 3246187, member: 48591"] Just to get past the whole "you meet in a tavern" thing I like to mix it up. I will either start the session with the group just getting back from an adventure or right in the middle of a battle. Of course I don't just drop them into a scenario with no explanation. I always give them a little bit of back story, and try to make sure I keep things within the PC's character. One time I started a session with two of the PC's in the gallows about to be hung and the rest of the group trying to climb the fortress walls to rescue them. Again with this I made sure not to have any "off screen" action happen that was out of character for the PC's or that would really upset the players. Luckily my group enjoyed this and it helped to get them off to a good start. The hard part about this is coming up with something new each time. Sometimes it started out in an action packed sequence or at a ball or festival, and occasionally I start things off in a tavern just to keep things fresh; since I do the tavern so rarely it doesn't seem stale or cliche. Of course you usually have to know your group, the players should know each other, and they should trust the DM to not screw them over before you consider starting things off in some kind of action sequence. [/QUOTE]
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