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<blockquote data-quote="Phlebas" data-source="post: 3246346" data-attributes="member: 23810"><p>Start with campaign idea and 'base' for characters (Base will be somewhere in my homebrew world so will impact character choice)</p><p></p><p>talk to players - get commitment and agree when and where</p><p></p><p>get PC's 'rolled up' - normally this involves a few e-mails, occasional meetings in house or pub, and all rolls witnessed by me. - Most players are experienced enough that the first thing they do is ask "Who else is playing and what?" and base concept on that. At this time i'll start getting the group concept together - how they know each other, relationship to major NPC's etc. Most of the players are freinds I've known for years, who also know each other so theres not normally a lot for me to do in terms of balancing out the group (though i have dropped unsubtle hints for the last players fleshing out characters if i think the group is light on fighters, rogues, healing etc..)</p><p></p><p>approve characters - I have the Core books and not a lot else and so I will only let non-core options if i've had a chance to read & think about it. At this stage i'll start fleshing out the first episode which may or may not have anything to do with the campaign but should get the group working together</p><p></p><p>first session - although I try to get everything arranged before the first session, there always seems to be a few last minute queries, so i never plan too much other than a fight of some kind to get group talking to each other</p><p></p><p> - My current campaign i had a long first episode (about ten sessions) which was deliberately designed as a prequel to the campaign proper - so everyone played as a 1st level teenager. At the end of the episode 4 years of game time passed, the PC's went to 4th level, and after another round of e-mails / coffee / beers to clarify down time and flesh out some of the character background we start campaign proper</p><p></p><p>"AND SO IT BEGINS......."</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3246346, member: 23810"] Start with campaign idea and 'base' for characters (Base will be somewhere in my homebrew world so will impact character choice) talk to players - get commitment and agree when and where get PC's 'rolled up' - normally this involves a few e-mails, occasional meetings in house or pub, and all rolls witnessed by me. - Most players are experienced enough that the first thing they do is ask "Who else is playing and what?" and base concept on that. At this time i'll start getting the group concept together - how they know each other, relationship to major NPC's etc. Most of the players are freinds I've known for years, who also know each other so theres not normally a lot for me to do in terms of balancing out the group (though i have dropped unsubtle hints for the last players fleshing out characters if i think the group is light on fighters, rogues, healing etc..) approve characters - I have the Core books and not a lot else and so I will only let non-core options if i've had a chance to read & think about it. At this stage i'll start fleshing out the first episode which may or may not have anything to do with the campaign but should get the group working together first session - although I try to get everything arranged before the first session, there always seems to be a few last minute queries, so i never plan too much other than a fight of some kind to get group talking to each other - My current campaign i had a long first episode (about ten sessions) which was deliberately designed as a prequel to the campaign proper - so everyone played as a 1st level teenager. At the end of the episode 4 years of game time passed, the PC's went to 4th level, and after another round of e-mails / coffee / beers to clarify down time and flesh out some of the character background we start campaign proper "AND SO IT BEGINS......." [/QUOTE]
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