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<blockquote data-quote="ashockney" data-source="post: 3246404" data-attributes="member: 1363"><p>When starting a campaign recently, I've found myself getting much more interactive. Here are the questions we discuss:</p><p></p><p>1) What game system? (Typically D&D 3.5)</p><p>2) What "type" of game? (S&S, Heroic, Evil, Horror, Minis, Board-game)</p><p>3) What length of campaign? (short to long, typically around 6 months and 10 levels or so)</p><p>4) What power level? (Low, Medium, High, or Epic - most end up medium)</p><p>5) How much gaming material should we introduce - what level of complexity? (this goes from SRD only all the way up to NO SRD Materials - expansion products only, typically we end up with core rules plus a couple things from DM approved WOTC splatbooks)</p><p>6) When will we meet, and how often? (typically weekly for at least a 3 month commitment)</p><p>7) How many players? (4 - 8, usually end up with about 6 players)</p><p>8) Are there any particular themes you want to explore or character ideas you've been wanting to try? </p><p>9) How much roleplaying vs. combat do you prefer? (typically ends up mostly hack 'n slack)</p><p>10) What type of world do you prefer, and will it support the above desires?</p><p>11) What level should we start? (based upon question 4, typically 1, 3, 5, 12, 16, or 20)</p><p>12) Character creation guidelines:</p><p> Ability Score Generation</p><p> Magic Item Selection</p><p> Level of DM input into character development/background</p><p>13) House rules:</p><p> Character creation exceptions (ie, all elves, my last campaign)</p><p> Combat rules exceptions</p><p> Skill rules exceptions</p><p> Feat rules exceptions</p><p> Ability rule exceptions (ie, Min/Max)</p><p> Class ability exceptions (on an as needed basis)</p><p> Spell rule exceptions</p><p> Magic Item exceptions</p><p> Courtesy expectations</p><p> Rules resolutions in game</p><p> Problem resolutions</p><p>14) What character/role would you prefer to play, and will we have all the bases covered?</p><p></p><p>Once "agreement" is reached on these items (largely driven by the DM's input/suggestions), we commence with character development. I will try to start everyone out with one encounter/combat to provide them with a taste of their new characters on our first night. Over the next few weeks, we evolve the campaign theme around the feedback provided, and with a little luck, some character backgrounds show up, which helps to add some enriching depth to the direction for the campaign, beyond just my crazy ideas, and the time I've been able to put aside to "scour" sourcebooks for adventure hooks, plot themes, and mysteries.</p></blockquote><p></p>
[QUOTE="ashockney, post: 3246404, member: 1363"] When starting a campaign recently, I've found myself getting much more interactive. Here are the questions we discuss: 1) What game system? (Typically D&D 3.5) 2) What "type" of game? (S&S, Heroic, Evil, Horror, Minis, Board-game) 3) What length of campaign? (short to long, typically around 6 months and 10 levels or so) 4) What power level? (Low, Medium, High, or Epic - most end up medium) 5) How much gaming material should we introduce - what level of complexity? (this goes from SRD only all the way up to NO SRD Materials - expansion products only, typically we end up with core rules plus a couple things from DM approved WOTC splatbooks) 6) When will we meet, and how often? (typically weekly for at least a 3 month commitment) 7) How many players? (4 - 8, usually end up with about 6 players) 8) Are there any particular themes you want to explore or character ideas you've been wanting to try? 9) How much roleplaying vs. combat do you prefer? (typically ends up mostly hack 'n slack) 10) What type of world do you prefer, and will it support the above desires? 11) What level should we start? (based upon question 4, typically 1, 3, 5, 12, 16, or 20) 12) Character creation guidelines: Ability Score Generation Magic Item Selection Level of DM input into character development/background 13) House rules: Character creation exceptions (ie, all elves, my last campaign) Combat rules exceptions Skill rules exceptions Feat rules exceptions Ability rule exceptions (ie, Min/Max) Class ability exceptions (on an as needed basis) Spell rule exceptions Magic Item exceptions Courtesy expectations Rules resolutions in game Problem resolutions 14) What character/role would you prefer to play, and will we have all the bases covered? Once "agreement" is reached on these items (largely driven by the DM's input/suggestions), we commence with character development. I will try to start everyone out with one encounter/combat to provide them with a taste of their new characters on our first night. Over the next few weeks, we evolve the campaign theme around the feedback provided, and with a little luck, some character backgrounds show up, which helps to add some enriching depth to the direction for the campaign, beyond just my crazy ideas, and the time I've been able to put aside to "scour" sourcebooks for adventure hooks, plot themes, and mysteries. [/QUOTE]
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