Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] How can 5e best handle role playing outside of combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jfdlsjfd" data-source="post: 8447720" data-attributes="member: 42856"><p>5e is an extremely rule-light game (six numerical bonus coming from stats, modified by a single "proficiency bonus" if you can somehow claim to be proficient in the task (whether it is because of a skil, because of a tool, or because you talked the DM into buying that you having a Kundarak bank account in your background made you an expert in cracking Kundarak safe). Expertise modifies it slightly. Tacked upon that is a rule-heavy subsystem for dealing with combat.</p><p></p><p>If you have no problem with a single roll resolution system with large variability (d20) compared to the static bonus you can apply (say, from -1 to +11), you can very well do anything with this rule-light system. Sure, there may be <em>better</em> rule-light systems, but it's like poker and chess, you can have fun doing both, even if one is superior to the other. And saying "you can do anything in improv theater" doesn't mean that it's lame to play D&D, it means that since you can do anything even with <em>no rules</em>, you can all the more do anything with the simple ruleset.</p><p></p><p>In my current campaign, the average must be of less than 1 fight by evening. In the one I play in, we're at session #4, and we fought: a few kobolds, 3 dogs and... we had an action scene with insects but it wasn't really a fight, more a skill challenge (can you repair your vehicle before the swarm reach you?). So it's at most 0.75 and in truth closer to 0.5 No player died of boredom during these sessions (50+campaign in the first case and TBH, fights are becoming increasingly rare as the campaign progress).</p><p></p><p>We <em>could</em> switch to another system. But why, when the one we have is perfectly functional, albeit simple?</p><p></p><p>So to answer the first question, yes I feel it can (but I am not looking toward rule-heavy).</p><p></p><p>With regard to the optional rules, tools as proficiency and background as proficiency are useful to differentiate mechanically between players. In the end it doesn't matter a lot since it's always "just the prof. bonus", but players like to leverage something on their character sheet to get an advantage in a given situation.</p><p></p><p>To maximize opportunity, I remove filler combat, I try gave a semblance of authority to the PC (so they don't have to fight their way through all situations... IRL most police forces giving speed ticket don't end up in a firefight) and I play in a urban setting. If the most dangerous random encounter is a drunkard, fireball might be out of place. On the other hand, the combat systems allow for fun and interesting fight <em>when they happen</em>. As alluded above, we also do things like skill challenges when there is a tension needing collective effort to be resolved.</p></blockquote><p></p>
[QUOTE="Jfdlsjfd, post: 8447720, member: 42856"] 5e is an extremely rule-light game (six numerical bonus coming from stats, modified by a single "proficiency bonus" if you can somehow claim to be proficient in the task (whether it is because of a skil, because of a tool, or because you talked the DM into buying that you having a Kundarak bank account in your background made you an expert in cracking Kundarak safe). Expertise modifies it slightly. Tacked upon that is a rule-heavy subsystem for dealing with combat. If you have no problem with a single roll resolution system with large variability (d20) compared to the static bonus you can apply (say, from -1 to +11), you can very well do anything with this rule-light system. Sure, there may be [I]better[/I] rule-light systems, but it's like poker and chess, you can have fun doing both, even if one is superior to the other. And saying "you can do anything in improv theater" doesn't mean that it's lame to play D&D, it means that since you can do anything even with [I]no rules[/I], you can all the more do anything with the simple ruleset. In my current campaign, the average must be of less than 1 fight by evening. In the one I play in, we're at session #4, and we fought: a few kobolds, 3 dogs and... we had an action scene with insects but it wasn't really a fight, more a skill challenge (can you repair your vehicle before the swarm reach you?). So it's at most 0.75 and in truth closer to 0.5 No player died of boredom during these sessions (50+campaign in the first case and TBH, fights are becoming increasingly rare as the campaign progress). We [I]could[/I] switch to another system. But why, when the one we have is perfectly functional, albeit simple? So to answer the first question, yes I feel it can (but I am not looking toward rule-heavy). With regard to the optional rules, tools as proficiency and background as proficiency are useful to differentiate mechanically between players. In the end it doesn't matter a lot since it's always "just the prof. bonus", but players like to leverage something on their character sheet to get an advantage in a given situation. To maximize opportunity, I remove filler combat, I try gave a semblance of authority to the PC (so they don't have to fight their way through all situations... IRL most police forces giving speed ticket don't end up in a firefight) and I play in a urban setting. If the most dangerous random encounter is a drunkard, fireball might be out of place. On the other hand, the combat systems allow for fun and interesting fight [I]when they happen[/I]. As alluded above, we also do things like skill challenges when there is a tension needing collective effort to be resolved. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[+] How can 5e best handle role playing outside of combat?
Top