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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="HammerMan" data-source="post: 8447764" data-attributes="member: 84112"><p>I'm not 100% sure what a + thread is so I hope what I am about to say is right....</p><p></p><p>I want more robust backgrounds. I LOVE the background features and wish they were more mechanic and less ribbon. and when i say mechanic I mean mostly social but a little exploration with only corner case maybe creative helpful in combat.</p><p></p><p>World of darkness used to have background traits like contacts, allies, mentor and some of the background features can be read to duplicate some of them. I just wish they were more. I also would take the 4e theme and give that some social and exploration abilities.</p><p></p><p>My biggest complaint is that 90% of social mechanic and exploration mechanic is hidden or ignored(by the system not the group). Where is it hidden/ignored... why in the spells.</p><p></p><p>I almost want a mechanic where I can turn spells into non magical abilities that do the same thing as the spell but is just extraordinary training and being a paragon of your race. Like a rouge getting pass without trace, or a fighter getting Jump.</p><p></p><p>edit: a smooth talker being able to apply the charmed condition if they make a persuasion roll high enough, a frighten condition with intimadate could round out the skills and really just duplicate what a wizard can do with a 1st level spell</p><p></p><p>heck make druidcraft and prestidigitation (okay maybe only half of each) into survival and sligh of hand</p><p></p><p>let a fighter change the course of a river to clean a stable</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8447764, member: 84112"] I'm not 100% sure what a + thread is so I hope what I am about to say is right.... I want more robust backgrounds. I LOVE the background features and wish they were more mechanic and less ribbon. and when i say mechanic I mean mostly social but a little exploration with only corner case maybe creative helpful in combat. World of darkness used to have background traits like contacts, allies, mentor and some of the background features can be read to duplicate some of them. I just wish they were more. I also would take the 4e theme and give that some social and exploration abilities. My biggest complaint is that 90% of social mechanic and exploration mechanic is hidden or ignored(by the system not the group). Where is it hidden/ignored... why in the spells. I almost want a mechanic where I can turn spells into non magical abilities that do the same thing as the spell but is just extraordinary training and being a paragon of your race. Like a rouge getting pass without trace, or a fighter getting Jump. edit: a smooth talker being able to apply the charmed condition if they make a persuasion roll high enough, a frighten condition with intimadate could round out the skills and really just duplicate what a wizard can do with a 1st level spell heck make druidcraft and prestidigitation (okay maybe only half of each) into survival and sligh of hand let a fighter change the course of a river to clean a stable [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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