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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="Umbran" data-source="post: 8447791" data-attributes="member: 177"><p>So, it isn't self explanatory, in that we don't have a good idea of what "to handle" role play outside of combat really means.</p><p></p><p>If you mean that the game does not fall apart if people engage in a lot of interpersonal social interaction, then yes, the game can handle it.</p><p></p><p>If you mean that the game actively supports and enables solid social tactical choices... no, it really doesn't.</p><p></p><p>I expect that disagreement in this thread will largely on that divide - what does it really mean "to handle" the matter?</p><p></p><p></p><p></p><p>"+" thread means that it is expected that everyone accepts the basic premise of the thread.</p><p></p><p>It is hard for us to tell when folks are accepting the basic premise of the thread, when that premise is, as noted above, not well defined. Moreover, the thread title is a "Yes/no" question. Are people not on board with the premise if they answer no? Are they accepting the premise if they answer Yes, that the game handles social interactions perfectly, and therefore no discussion is necessary?</p></blockquote><p></p>
[QUOTE="Umbran, post: 8447791, member: 177"] So, it isn't self explanatory, in that we don't have a good idea of what "to handle" role play outside of combat really means. If you mean that the game does not fall apart if people engage in a lot of interpersonal social interaction, then yes, the game can handle it. If you mean that the game actively supports and enables solid social tactical choices... no, it really doesn't. I expect that disagreement in this thread will largely on that divide - what does it really mean "to handle" the matter? "+" thread means that it is expected that everyone accepts the basic premise of the thread. It is hard for us to tell when folks are accepting the basic premise of the thread, when that premise is, as noted above, not well defined. Moreover, the thread title is a "Yes/no" question. Are people not on board with the premise if they answer no? Are they accepting the premise if they answer Yes, that the game handles social interactions perfectly, and therefore no discussion is necessary? [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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