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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="Lyxen" data-source="post: 8447918" data-attributes="member: 7032025"><p>Actually no. This is simply not true, even with the PH, and especially with the DMG added into the mix. Out of a 300+ pages PH, you have:</p><ul> <li data-xf-list-type="ul">Creating a character: 165 pages</li> <li data-xf-list-type="ul">Using Ability Scores / Adventuring: 13 pages</li> <li data-xf-list-type="ul">Combat: TEN pages. Repeat after me, TEN PAGES ! Less than 3% !!!</li> <li data-xf-list-type="ul">Spells: 90 pages, a large number of which can be used outside of combat.</li> <li data-xf-list-type="ul">Various: 20 pages</li> </ul><p></p><p>So no, sorry, it is simply not true even with the PH alone, and it's even less about combat if you add the DMG.</p><p></p><p></p><p></p><p>And as demonstrated above, it's simply an untrue premise. This is not 4e where every single power of every class was almost only usable in combat, or even 3e with extremely involved combat rules. In 5e, the actual combat rules are about 3% of the PH.</p><p></p><p></p><p></p><p>No, it's not, sorry. Even with combat being more complex that other phases, especially with a rules-light 5e, it is still factually totally untrue to say this.</p><p></p><p></p><p></p><p>Again, totally untrue. There are a lot of examples including on this thread of people who spend the majority of their time OUTSIDE combat.</p><p></p><p></p><p></p><p>Nope, sorry.</p><p></p><p></p><p></p><p>Actually, I've found that it's mostly the combat enthusiats who have a problem with 5e, because the rules are fuzzy, because the DM is at least as much a storyteller as a referee, etc. People who play CaS and who enjoy the RAW are perpetually frustrated by 5e and end up playing a very different game with tons of house rules, etc. They should be the ones questioning whether this is the edition for them.</p></blockquote><p></p>
[QUOTE="Lyxen, post: 8447918, member: 7032025"] Actually no. This is simply not true, even with the PH, and especially with the DMG added into the mix. Out of a 300+ pages PH, you have: [LIST] [*]Creating a character: 165 pages [*]Using Ability Scores / Adventuring: 13 pages [*]Combat: TEN pages. Repeat after me, TEN PAGES ! Less than 3% !!! [*]Spells: 90 pages, a large number of which can be used outside of combat. [*]Various: 20 pages [/LIST] So no, sorry, it is simply not true even with the PH alone, and it's even less about combat if you add the DMG. And as demonstrated above, it's simply an untrue premise. This is not 4e where every single power of every class was almost only usable in combat, or even 3e with extremely involved combat rules. In 5e, the actual combat rules are about 3% of the PH. No, it's not, sorry. Even with combat being more complex that other phases, especially with a rules-light 5e, it is still factually totally untrue to say this. Again, totally untrue. There are a lot of examples including on this thread of people who spend the majority of their time OUTSIDE combat. Nope, sorry. Actually, I've found that it's mostly the combat enthusiats who have a problem with 5e, because the rules are fuzzy, because the DM is at least as much a storyteller as a referee, etc. People who play CaS and who enjoy the RAW are perpetually frustrated by 5e and end up playing a very different game with tons of house rules, etc. They should be the ones questioning whether this is the edition for them. [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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