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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="Lyxen" data-source="post: 8447960" data-attributes="member: 7032025"><p>Wrong, see here. I have not done the count for the DMG, but combat in the DMG is what, just a few pages, including technical encounter building ? As for the MM, yes, there are statblocks, but the descriptions and "fluff" take more space than the stat blocks. Check for yourself.</p><p></p><p></p><p></p><p>No, it's not. It's also a fairly vast array of combat powers, of spells being used for utility, and all the rest of the activities described in the DMG.</p><p></p><p></p><p></p><p>With your general perspective about the game being combat orientated, it's obvious why all these things are ignored. But it's an initial choice, at our tables we can play entire sessions without one combat in which much more things happen than during any single combat, and still using abilities and the full character descriptions.</p><p></p><p></p><p></p><p>Actually it does, since these activities do not need to be technical. But there is some material in the DMG, plus all the non combat abilities and spells at the very least.</p><p></p><p></p><p></p><p>Cool, at least we agree on this. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Lyxen, post: 8447960, member: 7032025"] Wrong, see here. I have not done the count for the DMG, but combat in the DMG is what, just a few pages, including technical encounter building ? As for the MM, yes, there are statblocks, but the descriptions and "fluff" take more space than the stat blocks. Check for yourself. No, it's not. It's also a fairly vast array of combat powers, of spells being used for utility, and all the rest of the activities described in the DMG. With your general perspective about the game being combat orientated, it's obvious why all these things are ignored. But it's an initial choice, at our tables we can play entire sessions without one combat in which much more things happen than during any single combat, and still using abilities and the full character descriptions. Actually it does, since these activities do not need to be technical. But there is some material in the DMG, plus all the non combat abilities and spells at the very least. Cool, at least we agree on this. :D [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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