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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="Composer99" data-source="post: 8448003" data-attributes="member: 7030042"><p>I think if the premise of the thread is intended to be about finding ways to add more mechanical content to support out-of-combat roleplaying (however broadly or narrowly we construe the concept), it might need renaming? If what you're asking is how 5e can best mechanically support roleplaying, then inevitably you will (as you already have) get answers that it already does "best" support roleplaying out of combat - in other words, posts that are in fact rejecting the premise of the thread as I understand it to be.</p><p></p><p>As far as contributing to that premise, one possibility might be giving PCs more "authorial" authority over the setting. For instance, while subject to some DM discretion, the Sailor background feature lets you, the PC, just dictate that you are securing free passage on a sailing ship for yourself and your companions. Unless the DM says "nope, no ships here!" (which could be a sensible objection or not - asserting the lack of ships in a small village by a river is a different story from asserting same in, say, Waterdeep), you the player are essentially authoring setting content - there is a ship here, and you are getting to travel on it for free.</p><p></p><p>So more features that do this sort of thing, or more mechanics that support using social skills to do this sort of thing, might be a way the game could add more mechanical heft to roleplaying (which I am assuming is the premise of the thread).</p></blockquote><p></p>
[QUOTE="Composer99, post: 8448003, member: 7030042"] I think if the premise of the thread is intended to be about finding ways to add more mechanical content to support out-of-combat roleplaying (however broadly or narrowly we construe the concept), it might need renaming? If what you're asking is how 5e can best mechanically support roleplaying, then inevitably you will (as you already have) get answers that it already does "best" support roleplaying out of combat - in other words, posts that are in fact rejecting the premise of the thread as I understand it to be. As far as contributing to that premise, one possibility might be giving PCs more "authorial" authority over the setting. For instance, while subject to some DM discretion, the Sailor background feature lets you, the PC, just dictate that you are securing free passage on a sailing ship for yourself and your companions. Unless the DM says "nope, no ships here!" (which could be a sensible objection or not - asserting the lack of ships in a small village by a river is a different story from asserting same in, say, Waterdeep), you the player are essentially authoring setting content - there is a ship here, and you are getting to travel on it for free. So more features that do this sort of thing, or more mechanics that support using social skills to do this sort of thing, might be a way the game could add more mechanical heft to roleplaying (which I am assuming is the premise of the thread). [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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