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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="pming" data-source="post: 8448070" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>How would 5e handled non-combat stuff like RP'ing?</p><p></p><p>Primarily, it wouldn't. It shouldn't. That isn't really D&D's "jam, baby!". I'd suggest that the DM adapt some other RPG's "system(s)" for inclusion into their 5e game.</p><p></p><p>For example, I use a lot of random tables to help guide my imagination into something consistent and believable (e.g., I don't have tables that list random monsters from everywhere because encountering a giant squid in a desert doesn't make much sense; could be interesting...once).</p><p></p><p>For example, for players specifically, I often use the "Plot Deck" (and even the "Action Deck") from the Masterbook RPG system. Basically, a Player gets a card (or 2, or 3 based on the number of players at the table; for my group, it works out to 2 cards most times). The Plot Cards have things on them like "A family member suddenly shows up on scene". These can be 'played' at any time that the Player chooses. It gives the Player the ability to 'mix things up' a bit in those weird and quirky ways that we see in many good films and stories (e.g., Lord of the Rings as Frodo and Sam are travelling through Farmer Maggots crop...and suddenly Pippin and Mary run into them; literally).</p><p></p><p>I guess what it boils down to is: Randomness. That's what can help Players/DM's outside of combat "do more RP'ing stuff via mechanics". Personally, I am a <em>HUGE </em>fan of random tables! Absolutely <strong>LOVE THEM</strong>! <img class="smilie smilie--emoji" alt="😍" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60d.png" title="Smiling face with heart-eyes :heart_eyes:" data-shortname=":heart_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8448070, member: 45197"] Hiya! How would 5e handled non-combat stuff like RP'ing? Primarily, it wouldn't. It shouldn't. That isn't really D&D's "jam, baby!". I'd suggest that the DM adapt some other RPG's "system(s)" for inclusion into their 5e game. For example, I use a lot of random tables to help guide my imagination into something consistent and believable (e.g., I don't have tables that list random monsters from everywhere because encountering a giant squid in a desert doesn't make much sense; could be interesting...once). For example, for players specifically, I often use the "Plot Deck" (and even the "Action Deck") from the Masterbook RPG system. Basically, a Player gets a card (or 2, or 3 based on the number of players at the table; for my group, it works out to 2 cards most times). The Plot Cards have things on them like "A family member suddenly shows up on scene". These can be 'played' at any time that the Player chooses. It gives the Player the ability to 'mix things up' a bit in those weird and quirky ways that we see in many good films and stories (e.g., Lord of the Rings as Frodo and Sam are travelling through Farmer Maggots crop...and suddenly Pippin and Mary run into them; literally). I guess what it boils down to is: Randomness. That's what can help Players/DM's outside of combat "do more RP'ing stuff via mechanics". Personally, I am a [I]HUGE [/I]fan of random tables! Absolutely [B]LOVE THEM[/B]! 😍 ^_^ Paul L. Ming [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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