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[+] How can 5e best handle role playing outside of combat?
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<blockquote data-quote="Oofta" data-source="post: 8448113" data-attributes="member: 6801845"><p>So I'm going to say right up front that I don't want more rules for out of combat. People in combat tend to think in terms of rules, what attacks they have and what spells are useful. The RP portion of my games, which tends to be the majority of time spent at the table, is all about immersing yourself in the fiction and your PC. More rules, to me, would get in the way of that.</p><p></p><p>I also don't want to go back to structured challenges like 4E had. It just never really worked for me in most cases, it again took people out of what their PC would do. Instead it just became "We've used skill X and Y, who's best at Z?" I'm sure other people handled it better, but it was a common complaint about 4E with people that I played with. Interesting idea, just took the wind out of RP too many times as we paused and went from just free form improv to a game system.</p><p></p><p>But I still want to have PC's proficiencies, skills and backgrounds to matter. I don't want every social encounter to just fall back on the PC with the highest charisma, I want encounters to be primarily role playing, with the occasion roll. </p><p></p><p>So I keep a list handy with a grid of every PC's proficiency bonuses, languages and tool proficiencies. Then I try to think of opportunities to call for those skills. The monk hasn't used their cartography proficiency lately? Well there's a map that's a little off and has a clue in it, they can do an investigation with advantage. Someone is proficient with disguise kits? Well, they've hear a rumor that the group they're spying on has a reputation for seeing through illusionary disguises.</p><p></p><p>Same with trying to figure out how to use other skills. Trying to convince a healer that you know the source of a plague? Don't call for a persuasion check, call for a medicine check.</p><p></p><p>So that's how I try to keep things loosely defined while still using the rules provided. If you want more, go for it. Just make sure that it's always kept completely optional because I'll ignore more rules heavy RP in my RP heavy game.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8448113, member: 6801845"] So I'm going to say right up front that I don't want more rules for out of combat. People in combat tend to think in terms of rules, what attacks they have and what spells are useful. The RP portion of my games, which tends to be the majority of time spent at the table, is all about immersing yourself in the fiction and your PC. More rules, to me, would get in the way of that. I also don't want to go back to structured challenges like 4E had. It just never really worked for me in most cases, it again took people out of what their PC would do. Instead it just became "We've used skill X and Y, who's best at Z?" I'm sure other people handled it better, but it was a common complaint about 4E with people that I played with. Interesting idea, just took the wind out of RP too many times as we paused and went from just free form improv to a game system. But I still want to have PC's proficiencies, skills and backgrounds to matter. I don't want every social encounter to just fall back on the PC with the highest charisma, I want encounters to be primarily role playing, with the occasion roll. So I keep a list handy with a grid of every PC's proficiency bonuses, languages and tool proficiencies. Then I try to think of opportunities to call for those skills. The monk hasn't used their cartography proficiency lately? Well there's a map that's a little off and has a clue in it, they can do an investigation with advantage. Someone is proficient with disguise kits? Well, they've hear a rumor that the group they're spying on has a reputation for seeing through illusionary disguises. Same with trying to figure out how to use other skills. Trying to convince a healer that you know the source of a plague? Don't call for a persuasion check, call for a medicine check. So that's how I try to keep things loosely defined while still using the rules provided. If you want more, go for it. Just make sure that it's always kept completely optional because I'll ignore more rules heavy RP in my RP heavy game. [/QUOTE]
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[+] How can 5e best handle role playing outside of combat?
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