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*Pathfinder & Starfinder
How Can a DM Encourage Roleplaying?
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<blockquote data-quote="Fusiox" data-source="post: 5616950" data-attributes="member: 97839"><p>Before I begin, I'd like to thank anyone who takes the time to read and/or post in response to my question. I really do appreciate the help.</p><p> </p><p>As a DM, are there any good ways to encourage roleplaying within a group? I, for one, really enjoy the concepts of story and characterization, along with about half of my group. The other half, though, are "watchers"--there's a large amount of players within the group playing characters with little background, few mannerisms, and no personality--in other words, they're a nightmare for a DM like me, who is completely fine sprinkling a generous helping of interaction and roleplaying encounters within a session. Seeing as D&D is a "Roleplaying Game", how can I encourage these players to get out of their shell and start, for lack of a better explanation, playing roles?</p><p> </p><p>There is also another question that's under big dispute within my group: one of my players, trying to encourage roleplaying amongst the four other "watchers," created a female character to urge them to drop stereotypes and venture out to act a bit more--despite the fact that he's a male player. The plan backfired, though, and those four players constantly insult and berate him when he tries any semblance of roleplaying. He wants to switch groups--or at least characters--because of this, and I am trying my best to introduce roleplaying, because I sympathize with him in his unlikely situation. Is there anyway I can solidly remind my group to imagine a bit more, and stop ruining this poor player's experience simply because his voice doesn't sound female? (if it did, I would imagine the unlucky guy would get even more fire from those four players, making it a lose-lose situation...)</p><p> </p><p>Thank you for reading my lengthy post. I tried to shorten it as much as possible, but my group is unfortunately falling apart because of this schism between the roleplayers and the non-roleplayers. Any help would be greatly appreciated. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Fusiox, post: 5616950, member: 97839"] Before I begin, I'd like to thank anyone who takes the time to read and/or post in response to my question. I really do appreciate the help. As a DM, are there any good ways to encourage roleplaying within a group? I, for one, really enjoy the concepts of story and characterization, along with about half of my group. The other half, though, are "watchers"--there's a large amount of players within the group playing characters with little background, few mannerisms, and no personality--in other words, they're a nightmare for a DM like me, who is completely fine sprinkling a generous helping of interaction and roleplaying encounters within a session. Seeing as D&D is a "Roleplaying Game", how can I encourage these players to get out of their shell and start, for lack of a better explanation, playing roles? There is also another question that's under big dispute within my group: one of my players, trying to encourage roleplaying amongst the four other "watchers," created a female character to urge them to drop stereotypes and venture out to act a bit more--despite the fact that he's a male player. The plan backfired, though, and those four players constantly insult and berate him when he tries any semblance of roleplaying. He wants to switch groups--or at least characters--because of this, and I am trying my best to introduce roleplaying, because I sympathize with him in his unlikely situation. Is there anyway I can solidly remind my group to imagine a bit more, and stop ruining this poor player's experience simply because his voice doesn't sound female? (if it did, I would imagine the unlucky guy would get even more fire from those four players, making it a lose-lose situation...) Thank you for reading my lengthy post. I tried to shorten it as much as possible, but my group is unfortunately falling apart because of this schism between the roleplayers and the non-roleplayers. Any help would be greatly appreciated. :) [/QUOTE]
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How Can a DM Encourage Roleplaying?
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