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How can a party of 3 PCs at 14th level defeat a CR20 dragon?
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<blockquote data-quote="HeavenShallBurn" data-source="post: 3219851" data-attributes="member: 39593"><p><strong>Ouch, just Ouch!</strong></p><p></p><p>Those three chars. a CR20 dragon? Extremely difficult, I won't say impossible it's not, but still harsh. </p><p></p><p>Look at it from the angle of a tactical exercise. What are the resources of the three, what can they bring to the fight? Are there any unusual means they could use to control the fight, where would the engagement happen, what is the terrain like and how can they adjust their tactics to work together better? </p><p></p><p>If they are going to go ahead first they should make sure they control the engagement. The PCs must choose where, when, and how they bring the dragon to combat. And only do so in favorable ground. Control the terrain of the battlefield. </p><p></p><p>Second the cleric needs to ready a crapload of carefully chosen buffs that will stack or layer, they'll all need it. Also the point is really shock value, the dragon will win a drawn out engagement so they have to focus everything on hitting it very hard very quickly. Knock it down then never give it the chance to get back up. Every nasty underhanded trick available should be used and right at the start, dogpile on. Dozens of tanglefoot bags, web spells, immobilize it somehow. Keep it out of the air and from moving as much as possible. Set everything on fire around it. Make sure you have the most nasty offensive magic items possible and barrage it with save or dies. </p><p></p><p>The monk, spend as much as it takes to get his AC and speed up as much as possible, and use him to slash away on the move never stick around to bash. Just like a knife fight slash and move bleed it and draw its attention.</p><p></p><p>Cleric/Paladin. This one will be the major source of hurt. See above for spell use and choice and he should also be ready once it's immobilized to hit it with as much damage as possible as quickly as possible. </p><p></p><p>Bard/Seeker of Song/Arcane Archer</p><p>This is where UMD comes in handy, he should look like a christmas tree. Figure out the most outrageously powergamed means of inflicting save or die spells or damage of any other source and use it shamelessly. </p><p></p><p>The key is speed, no matter what it will have to be over quickly or it will be a TPK</p></blockquote><p></p>
[QUOTE="HeavenShallBurn, post: 3219851, member: 39593"] [b]Ouch, just Ouch![/b] Those three chars. a CR20 dragon? Extremely difficult, I won't say impossible it's not, but still harsh. Look at it from the angle of a tactical exercise. What are the resources of the three, what can they bring to the fight? Are there any unusual means they could use to control the fight, where would the engagement happen, what is the terrain like and how can they adjust their tactics to work together better? If they are going to go ahead first they should make sure they control the engagement. The PCs must choose where, when, and how they bring the dragon to combat. And only do so in favorable ground. Control the terrain of the battlefield. Second the cleric needs to ready a crapload of carefully chosen buffs that will stack or layer, they'll all need it. Also the point is really shock value, the dragon will win a drawn out engagement so they have to focus everything on hitting it very hard very quickly. Knock it down then never give it the chance to get back up. Every nasty underhanded trick available should be used and right at the start, dogpile on. Dozens of tanglefoot bags, web spells, immobilize it somehow. Keep it out of the air and from moving as much as possible. Set everything on fire around it. Make sure you have the most nasty offensive magic items possible and barrage it with save or dies. The monk, spend as much as it takes to get his AC and speed up as much as possible, and use him to slash away on the move never stick around to bash. Just like a knife fight slash and move bleed it and draw its attention. Cleric/Paladin. This one will be the major source of hurt. See above for spell use and choice and he should also be ready once it's immobilized to hit it with as much damage as possible as quickly as possible. Bard/Seeker of Song/Arcane Archer This is where UMD comes in handy, he should look like a christmas tree. Figure out the most outrageously powergamed means of inflicting save or die spells or damage of any other source and use it shamelessly. The key is speed, no matter what it will have to be over quickly or it will be a TPK [/QUOTE]
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How can a party of 3 PCs at 14th level defeat a CR20 dragon?
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