Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How can a Wall of Force be made frictionless?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Veigle" data-source="post: 3155950" data-attributes="member: 42304"><p>I believe Helium at -400 is frictionless to itself, or to anything passing through it. It would not, however, act as a perfect lubricant. It in fact has a lubrication effect of nearly 0. Instead of acting as a "Go between" for 2 surfaces, it would be extremely good at getting out of the way.</p><p></p><p>Normally, surfaces viewed at high magnification (or even at the molecular level) are incredibly rough terrain, and it is the massive mountains and deep valleys scraping over each other that create friction.</p><p>Oil works when layers of the liquid form a film over the surface of a material. This film fills in the "Valleys" and rides above the "mountains" as well. 2 surfaces covered with oil touch each other, instead of the surfaces of the layers the oil films are attached too. As oil has innately very little friction between itself, and the surfaces are (by hydrodynamic nature) very smooth even at the molecular level, friction is reduced. </p><p></p><p>A force field would act as a perfect lubricant, as it has no "Surface" for the other material to scrape against.</p><p></p><p>While this surface is in fact frictionless, that does not mean that there is no resistance to movement across it. That would depend on exactly what the nature of the "Force" is (no star wars jokes please)</p><p></p><p>An example would be if you took a large chunk of Aluminum and tried to move it quickly through a strong magnetic field. The result would be that the faster you tried to move it, the more resistance you would encounter, even though you never touch anything. In fact, the metal would quickly become to hot to hold onto. (I have experienced this first hand).</p><p></p><p>In the end:</p><p> There is no way to define the true properties "Force Field" until we actually create one </p><p> The resistance to motion can not be determined logically</p><p> The surface would in fact frictionless, </p><p></p><p>This should mean that would be a DM determination in each campaign.</p><p></p><p></p><p>Personally, I always liked the idea of it being frictionless (no resistance), so many neat trap opportunities.</p></blockquote><p></p>
[QUOTE="Veigle, post: 3155950, member: 42304"] I believe Helium at -400 is frictionless to itself, or to anything passing through it. It would not, however, act as a perfect lubricant. It in fact has a lubrication effect of nearly 0. Instead of acting as a "Go between" for 2 surfaces, it would be extremely good at getting out of the way. Normally, surfaces viewed at high magnification (or even at the molecular level) are incredibly rough terrain, and it is the massive mountains and deep valleys scraping over each other that create friction. Oil works when layers of the liquid form a film over the surface of a material. This film fills in the "Valleys" and rides above the "mountains" as well. 2 surfaces covered with oil touch each other, instead of the surfaces of the layers the oil films are attached too. As oil has innately very little friction between itself, and the surfaces are (by hydrodynamic nature) very smooth even at the molecular level, friction is reduced. A force field would act as a perfect lubricant, as it has no "Surface" for the other material to scrape against. While this surface is in fact frictionless, that does not mean that there is no resistance to movement across it. That would depend on exactly what the nature of the "Force" is (no star wars jokes please) An example would be if you took a large chunk of Aluminum and tried to move it quickly through a strong magnetic field. The result would be that the faster you tried to move it, the more resistance you would encounter, even though you never touch anything. In fact, the metal would quickly become to hot to hold onto. (I have experienced this first hand). In the end: There is no way to define the true properties "Force Field" until we actually create one The resistance to motion can not be determined logically The surface would in fact frictionless, This should mean that would be a DM determination in each campaign. Personally, I always liked the idea of it being frictionless (no resistance), so many neat trap opportunities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
How can a Wall of Force be made frictionless?
Top