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How can a Warlock be a prisoner?
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<blockquote data-quote="luide" data-source="post: 5189576" data-attributes="member: 74205"><p>Yeah, I can see how shackles could become problematic. Best case scenario for players (assuming 5 players and 4 encounters per day at epic) would give them ability to use shackles 25 times per day, meaning 6 attempts per encounter. </p><p></p><p>At level 21 (best case for players) dex/str build with demigod will have relevant stat at 28, giving +19 to hit. Add combat advantage it will go up to +21. Against average ref of 32 of level 21 monster, that will mean 11+ to hit. All characters won't be this good at hitting, but using elven accuracy and other reroll/power bonuses will increase hit rate a lot. So 50% hit rate would be pretty good starting point.</p><p></p><p>So on average encounter fully optimized party can shackle around half of the enemies, rendering them quite useless. </p><p></p><p>I guess my houserule of "you cannot use same daily power from multiple items (some rare exceptions)" was good call even though the campaign is still on paragon tier.</p><p></p><p></p><p>Note; Of course shackles are also trivial to "game around" by encounter design. Just have some teleporting minions arrive at regular intervals to unshackle people, keep the shackles and teleport out next round.</p></blockquote><p></p>
[QUOTE="luide, post: 5189576, member: 74205"] Yeah, I can see how shackles could become problematic. Best case scenario for players (assuming 5 players and 4 encounters per day at epic) would give them ability to use shackles 25 times per day, meaning 6 attempts per encounter. At level 21 (best case for players) dex/str build with demigod will have relevant stat at 28, giving +19 to hit. Add combat advantage it will go up to +21. Against average ref of 32 of level 21 monster, that will mean 11+ to hit. All characters won't be this good at hitting, but using elven accuracy and other reroll/power bonuses will increase hit rate a lot. So 50% hit rate would be pretty good starting point. So on average encounter fully optimized party can shackle around half of the enemies, rendering them quite useless. I guess my houserule of "you cannot use same daily power from multiple items (some rare exceptions)" was good call even though the campaign is still on paragon tier. Note; Of course shackles are also trivial to "game around" by encounter design. Just have some teleporting minions arrive at regular intervals to unshackle people, keep the shackles and teleport out next round. [/QUOTE]
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How can a Warlock be a prisoner?
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