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How Can D&D Next Win You Over?
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<blockquote data-quote="Harlock" data-source="post: 5974624" data-attributes="member: 4545"><p>I ask not to start an edition war. Hopefully everyone can just let people express their opinions and leave it at that, recognizing people do have different opinions and goals, no matter how unrealistic they may seem to you. </p><p></p><p>For me, I am currently converting my game to Castles and Crusades. The Edition merry-go-round is too much for me anymore. For me to pick up D&D Next it has to be simple: easy to learn and teach. It cannot just emulate B/X or 2nd Edition. It has to be better than those because I already have those. I would need a published commitment from WotC that they are sticking with D&D Next for a decade, at least. I want more fluff and inspirational materials than I do "crunch". I want settings that read like novellas with a rich history into which I can tap. I feel too old to keep converting to and learning new systems. </p><p></p><p>In that regard, D&D Next is really going to have to come through on the promise of modular expansion. I don't need another rules set in 6 years. If changes are to be made to the game, I want those to be implemented through modules. D&D Next will have to come through on its implied promise of respecting and acknowledging its past as well as building its future. Yes, that is a lot to ask of any system. Yes, I know I am probably setting myself up for heartache. But, the game can still get some or most of this right for me to at least try it.</p><p></p><p>So, what about you? What vain ambitions do you desire out of D&D Next? What promises does WotC have to deliver on? Can you be won over, and how?</p></blockquote><p></p>
[QUOTE="Harlock, post: 5974624, member: 4545"] I ask not to start an edition war. Hopefully everyone can just let people express their opinions and leave it at that, recognizing people do have different opinions and goals, no matter how unrealistic they may seem to you. For me, I am currently converting my game to Castles and Crusades. The Edition merry-go-round is too much for me anymore. For me to pick up D&D Next it has to be simple: easy to learn and teach. It cannot just emulate B/X or 2nd Edition. It has to be better than those because I already have those. I would need a published commitment from WotC that they are sticking with D&D Next for a decade, at least. I want more fluff and inspirational materials than I do "crunch". I want settings that read like novellas with a rich history into which I can tap. I feel too old to keep converting to and learning new systems. In that regard, D&D Next is really going to have to come through on the promise of modular expansion. I don't need another rules set in 6 years. If changes are to be made to the game, I want those to be implemented through modules. D&D Next will have to come through on its implied promise of respecting and acknowledging its past as well as building its future. Yes, that is a lot to ask of any system. Yes, I know I am probably setting myself up for heartache. But, the game can still get some or most of this right for me to at least try it. So, what about you? What vain ambitions do you desire out of D&D Next? What promises does WotC have to deliver on? Can you be won over, and how? [/QUOTE]
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