Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Jester David" data-source="post: 5974657" data-attributes="member: 37579"><p>I want flexibility and to play the game I want. I want to be able to make the game fit the adventure I want to run, not change the adventure I want to run to accommodate the quirks of the system.</p><p></p><p>For example, I changed how I wrote adventures for 4th Edition. I stopped doing investigative modules or overland travel adventures because of how potent the PCs were if they fought just one creature in a day.</p><p>I had to frequently stop and wonder "how am I going to add 3-5 treasure parcels to this adventure?" or "how can I add monsters to this fight for the appropriate amount of xp?" </p><p></p><p>As a second example, my forthcoming game (starting in two weeks) is a Pathfinder game. The PCs use NPC classes only and the basic stat array (13, 12, 11, 10, 9, 8). Because the game is set in <em>Ravenloft </em>and I want them to be afraid: I don't want them to think like heroes or assume they have the advantage and charge into combat. </p><p>I'm further customizing the game with Armour as DR rules and wound/vitality from <em>Ultimate Combat</em> as well as a modification of the Defence system from <em>Unearthed Arcana</em> and <em>d20 Modern</em>.</p><p></p><p>While I expect 5e to come out of the gate with a very simple version of the rules, and expansions that let you tweak the game into something closer to 3e and 4e, I hope they'll have even more customization after. </p><p>Where I can play something like my <em>Ravenloft</em> game. Or just as easily play a 1e mod just updating the monster statblocks and DCs and not rebuilding every encounter. Or let me play <em>Rise of the Runelords</em> just doing the same.</p><p></p><p>That's how they can win me over.</p></blockquote><p></p>
[QUOTE="Jester David, post: 5974657, member: 37579"] I want flexibility and to play the game I want. I want to be able to make the game fit the adventure I want to run, not change the adventure I want to run to accommodate the quirks of the system. For example, I changed how I wrote adventures for 4th Edition. I stopped doing investigative modules or overland travel adventures because of how potent the PCs were if they fought just one creature in a day. I had to frequently stop and wonder "how am I going to add 3-5 treasure parcels to this adventure?" or "how can I add monsters to this fight for the appropriate amount of xp?" As a second example, my forthcoming game (starting in two weeks) is a Pathfinder game. The PCs use NPC classes only and the basic stat array (13, 12, 11, 10, 9, 8). Because the game is set in [I]Ravenloft [/I]and I want them to be afraid: I don't want them to think like heroes or assume they have the advantage and charge into combat. I'm further customizing the game with Armour as DR rules and wound/vitality from [I]Ultimate Combat[/I] as well as a modification of the Defence system from [I]Unearthed Arcana[/I] and [I]d20 Modern[/I]. While I expect 5e to come out of the gate with a very simple version of the rules, and expansions that let you tweak the game into something closer to 3e and 4e, I hope they'll have even more customization after. Where I can play something like my [I]Ravenloft[/I] game. Or just as easily play a 1e mod just updating the monster statblocks and DCs and not rebuilding every encounter. Or let me play [I]Rise of the Runelords[/I] just doing the same. That's how they can win me over. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top