Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5974906" data-attributes="member: 710"><p>Well, I'd take it if it was a 4E cleaned up. But that's kinda boring for a new edition and certainly not the plan for this one.</p><p></p><p><strong>Ease of DMing</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">Easy monster creation rules</li> <li data-xf-list-type="ul"> Easy encounter building guidelines</li> <li data-xf-list-type="ul"> Frameworks for handling non-combat challenges</li> <li data-xf-list-type="ul"> Frameworks for handling creation of cities, organiziations and generally a campaign world</li> <li data-xf-list-type="ul"> Easy handling of NPCs during gameplay (easy to read stat-block, clearly formulated options)</li> </ul><p></p><p><strong>Rich Gameplay Options</strong></p><p><strong></strong></p><ul> <li data-xf-list-type="ul">Rich Character Build Options (Classes, feats, skills, themes, backgrounds whatever)</li> <li data-xf-list-type="ul"> Balanced Gameplay (all classes equally viable to play, mostly independent of DM's encounter design, with room for everyone to get some spotlight, simple and complex builds should both be viable)</li> <li data-xf-list-type="ul">Rich In-Game Options - I don't want to have how and dventure or combat plays out decided on my character sheet alone, I want to have the in-game situation affect what of my options are good ones and allow me to use them for different results.</li> </ul><p><strong>Combat Features</strong></p><p></p><ul> <li data-xf-list-type="ul">Grid- and miniatures without losing tactical depth</li> <li data-xf-list-type="ul">Ways to have a short, simple combat and long, complex combats that explore the tactical depth of the game and are challenging and exciting.</li> </ul><p><strong>Flavor</strong></p><p></p><ul> <li data-xf-list-type="ul">References to real world mythologies with an aim to make it work as a whole, not just "everything and the kitchen sink"</li> <li data-xf-list-type="ul">Monsters with interesting flavor that also can be mechanically reflected (without losing the option to re-flavor things)</li> </ul><p></p><p></p><p>A lot of these things 4E already has for me (without claiming it's perfect), and some aspects I really would like to see for a 4E "+". </p><p></p><p></p><p></p><p>One area of special interest to me is the "non-combat" area. I want better mechanical frameworks and guidelines there. Next may actually deliver something there in form of modules, but I remain skeptical whether such elements will really work if they are not built into core.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5974906, member: 710"] Well, I'd take it if it was a 4E cleaned up. But that's kinda boring for a new edition and certainly not the plan for this one. [B]Ease of DMing [/B] [LIST] [*]Easy monster creation rules [*] Easy encounter building guidelines [*] Frameworks for handling non-combat challenges [*] Frameworks for handling creation of cities, organiziations and generally a campaign world [*] Easy handling of NPCs during gameplay (easy to read stat-block, clearly formulated options) [/LIST] [B]Rich Gameplay Options [/B] [LIST] [*]Rich Character Build Options (Classes, feats, skills, themes, backgrounds whatever) [*] Balanced Gameplay (all classes equally viable to play, mostly independent of DM's encounter design, with room for everyone to get some spotlight, simple and complex builds should both be viable) [*]Rich In-Game Options - I don't want to have how and dventure or combat plays out decided on my character sheet alone, I want to have the in-game situation affect what of my options are good ones and allow me to use them for different results. [/LIST] [B]Combat Features[/B] [LIST] [*]Grid- and miniatures without losing tactical depth [*]Ways to have a short, simple combat and long, complex combats that explore the tactical depth of the game and are challenging and exciting. [/LIST] [B]Flavor[/B] [LIST] [*]References to real world mythologies with an aim to make it work as a whole, not just "everything and the kitchen sink" [*]Monsters with interesting flavor that also can be mechanically reflected (without losing the option to re-flavor things) [/LIST] A lot of these things 4E already has for me (without claiming it's perfect), and some aspects I really would like to see for a 4E "+". One area of special interest to me is the "non-combat" area. I want better mechanical frameworks and guidelines there. Next may actually deliver something there in form of modules, but I remain skeptical whether such elements will really work if they are not built into core. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top