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How Can D&D Next Win You Over?
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<blockquote data-quote="Tony Vargas" data-source="post: 5975203" data-attributes="member: 996"><p>It is possible to "wing" Hero. I've done it, for much of a campaign, in fact. As with any system you just have to be very familiar with it... there's just a lot to be very familiar with. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> And, of course, there's a knack to it that's not entirely learned - part of it is just liking to run in that style. I know very good DMs who will not 'wing' anything more than they absolutely have to.</p><p></p><p></p><p>Bounded accuracy is just the 4e treadmill switched off. Ability-score saving throws I seem to recall from classic D&D (maybe 2e - not in the same sense, mind you, it was rolling under your stat for things not covered by regular saves). Skills by Background reminds me strongly of the AD&D 'secondary skill' table, where you determined what sort of work you were learning to do before you took up adventuring. </p><p></p><p>Advantage/Disadvantage is the only new idea I noticed in the playtest. Not sure how good an idea it is, but it's new. And, even it's not /that/ new, as 4e was full of re-rolls. </p><p></p><p></p><p>So, celebrate D&D's origin, while at the same time denying its roots? D&D grew out of Chainmail, which was a wargame, and 0D&D had 'wargames' and 'miniature figures' right on the cover.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5975203, member: 996"] It is possible to "wing" Hero. I've done it, for much of a campaign, in fact. As with any system you just have to be very familiar with it... there's just a lot to be very familiar with. ;) And, of course, there's a knack to it that's not entirely learned - part of it is just liking to run in that style. I know very good DMs who will not 'wing' anything more than they absolutely have to. Bounded accuracy is just the 4e treadmill switched off. Ability-score saving throws I seem to recall from classic D&D (maybe 2e - not in the same sense, mind you, it was rolling under your stat for things not covered by regular saves). Skills by Background reminds me strongly of the AD&D 'secondary skill' table, where you determined what sort of work you were learning to do before you took up adventuring. Advantage/Disadvantage is the only new idea I noticed in the playtest. Not sure how good an idea it is, but it's new. And, even it's not /that/ new, as 4e was full of re-rolls. So, celebrate D&D's origin, while at the same time denying its roots? D&D grew out of Chainmail, which was a wargame, and 0D&D had 'wargames' and 'miniature figures' right on the cover. [/QUOTE]
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