Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Badapple" data-source="post: 5979215" data-attributes="member: 71811"><p>Productive Discussion</p><p> </p><p>A: “I hope D&D Next has all the abilities of a class broken down into a point value, and I can build the character I want using points… for example I can get a wizard with more hitpoints but less spells!”</p><p> </p><p>B: “Brilliant! I agree!”</p><p> </p><p>C: “There are systems out there such as GURPS and Fantasy Hero that allow for that, might want to check that out”</p><p> </p><p>A: “Thanks, that’s where I got the idea… but there are other things about those systems I don’t like. I’d just like to see D&D try it”</p><p> </p><p>D: “D&D did try it. There was a book called Player’s Option: Skills and Powers… it went over like a lead balloon.”</p><p> </p><p>C: “There were things about that book I liked, but I agree… it was found to be too exploitive. And it’s not what I’d like to see in D&D Next”</p><p> </p><p>E: "You know... I was looking over my old copy of Skills and Powers. Fighters were hardly allocated any points. A Wizard or a Cleric could buy every single fighter ability and still have enough points left over for some cool powers. That suggests that when one quantifies the design of the classes into discrete components and assigns value to them that some classes were inherently more powerful than others if they are taken as a whole."</p><p> </p><p>D: "Interesting. That possibly explains why fighters in future editions have been getting relative boosts in power compared to clerics and wizards. I wonder if the game designers behind the curtain actually do have mathematical models for character balance or if it is just done by feel and instinct"</p><p> </p><p>F: "Well my brother has a game company and the way he does it is..."</p><p> </p><p>B: "Hey lets get back to the idea of more customizable characters... is there any way D&D Next could have some point buy customization and still be workable? Perhaps if all characters started with the same pool of points?"</p><p> </p><p>Mike Mearls: "Hey I was reading this discussion and there are some elements of Fantasy Hero I really liked. Our surveys have shown that customization of characters is very important to the players. We are going with the idea of themes and backgrounds as a class independent overlay that people can optionally add to their characters to provide more depth and customization. Tell us what you think".</p><p> </p><p> </p><p>Unproductive Discussion</p><p> </p><p>A: “I hope D&D Next has all the abilities of a class broken down into a point value, and I can build the character I want using points… for example I can get a wizard with more hitpoints but less spells!”</p><p> </p><p>B: “That’s not D&D, that’s GURPS”</p></blockquote><p></p>
[QUOTE="Badapple, post: 5979215, member: 71811"] Productive Discussion A: “I hope D&D Next has all the abilities of a class broken down into a point value, and I can build the character I want using points… for example I can get a wizard with more hitpoints but less spells!” B: “Brilliant! I agree!” C: “There are systems out there such as GURPS and Fantasy Hero that allow for that, might want to check that out” A: “Thanks, that’s where I got the idea… but there are other things about those systems I don’t like. I’d just like to see D&D try it” D: “D&D did try it. There was a book called Player’s Option: Skills and Powers… it went over like a lead balloon.” C: “There were things about that book I liked, but I agree… it was found to be too exploitive. And it’s not what I’d like to see in D&D Next” E: "You know... I was looking over my old copy of Skills and Powers. Fighters were hardly allocated any points. A Wizard or a Cleric could buy every single fighter ability and still have enough points left over for some cool powers. That suggests that when one quantifies the design of the classes into discrete components and assigns value to them that some classes were inherently more powerful than others if they are taken as a whole." D: "Interesting. That possibly explains why fighters in future editions have been getting relative boosts in power compared to clerics and wizards. I wonder if the game designers behind the curtain actually do have mathematical models for character balance or if it is just done by feel and instinct" F: "Well my brother has a game company and the way he does it is..." B: "Hey lets get back to the idea of more customizable characters... is there any way D&D Next could have some point buy customization and still be workable? Perhaps if all characters started with the same pool of points?" Mike Mearls: "Hey I was reading this discussion and there are some elements of Fantasy Hero I really liked. Our surveys have shown that customization of characters is very important to the players. We are going with the idea of themes and backgrounds as a class independent overlay that people can optionally add to their characters to provide more depth and customization. Tell us what you think". Unproductive Discussion A: “I hope D&D Next has all the abilities of a class broken down into a point value, and I can build the character I want using points… for example I can get a wizard with more hitpoints but less spells!” B: “That’s not D&D, that’s GURPS” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How Can D&D Next Win You Over?
Top