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How Can D&D Next Win You Over?
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<blockquote data-quote="Tony Vargas" data-source="post: 5979394" data-attributes="member: 996"><p>You've been modded, so I need say nothing more on that topic. </p><p></p><p>To the point worth addressing, though: 3e's multi-classing rules were perhaps the single most innovative and (along with consolidating on the d20 resolution mechanic) most elegant things 3e did. Classes went from straight-jackets that defined your character for his whole career to building-blocks that let you build for concept (or optimize for power) with a flexibility never before seen in the game's history. It was a real quantum leap for D&D, and it's sad that 4e didn't find some way to incorporate or build upon that advance from the beginning.</p><p></p><p></p><p>For 5e, 'taking the best from each ed' would mean (among other things) somehow delivering both the class balance and clarity that 4e achieved with the common "AEDU" advancement structure, Roles & Sources /and/ the build-to-concept customizeability that 3e achieved with it's innovative multi-classing. That might seem impossible, on the surface, but both rested upon the use of a single experience chart for all characters, and, I think both /could/ be built up from there. It'd be a matter of a common structure, but not one like AEDU that locks class features in at 1st level, and options like Themes (or Skill powers or racial power swaps or multi-classing) that let a character choose what he gains at each level from more than just the class he picked at 1st (ie: including other classes picked after first level, as in 3e). The exact implementation would be tricky, and making it familiarly "D&D" perhaps problematic, but it'd be worth trying for the sake of that 'best of each ed' objective.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5979394, member: 996"] You've been modded, so I need say nothing more on that topic. To the point worth addressing, though: 3e's multi-classing rules were perhaps the single most innovative and (along with consolidating on the d20 resolution mechanic) most elegant things 3e did. Classes went from straight-jackets that defined your character for his whole career to building-blocks that let you build for concept (or optimize for power) with a flexibility never before seen in the game's history. It was a real quantum leap for D&D, and it's sad that 4e didn't find some way to incorporate or build upon that advance from the beginning. For 5e, 'taking the best from each ed' would mean (among other things) somehow delivering both the class balance and clarity that 4e achieved with the common "AEDU" advancement structure, Roles & Sources /and/ the build-to-concept customizeability that 3e achieved with it's innovative multi-classing. That might seem impossible, on the surface, but both rested upon the use of a single experience chart for all characters, and, I think both /could/ be built up from there. It'd be a matter of a common structure, but not one like AEDU that locks class features in at 1st level, and options like Themes (or Skill powers or racial power swaps or multi-classing) that let a character choose what he gains at each level from more than just the class he picked at 1st (ie: including other classes picked after first level, as in 3e). The exact implementation would be tricky, and making it familiarly "D&D" perhaps problematic, but it'd be worth trying for the sake of that 'best of each ed' objective. [/QUOTE]
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