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<blockquote data-quote="Dannyalcatraz" data-source="post: 5979979" data-attributes="member: 19675"><p>I'm sorry but I disagree.</p><p></p><p>Badapple made several general suggestions, and then loosed this upon the thread:</p><p></p><p></p><p></p><p>Which sounds like what he wanted was not present in any prior editor of the game. That, in and of itself is contentious and worthy of discussion. But deeper, rhetorically, this is beyond a call for innovation- something I'm perfectly fine with- he calls for a new foundation and a sacrifice of "sacred cows", to the point of <em>welcoming further schism.</em></p><p></p><p>That scorched earth mentality of burning bridges that would link the game to its history sounds no more nor less than a call for something the game is not nor has ever been. Tellingly- Badapple has not clarified his own position to say otherwise.</p><p></p><p>And I have no problem saying that he's looking to make the game into something D&D is not now nor should be.</p><p></p><p>Part of what makes D&D distinct from other FRPGS are nods to the game's history- be it fluff or mechanics- and "sacred cows."* Without those elements, it would be just another FRPG, not D&D.</p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p></p><p>* just like the rules of Formula 1, NASCAR, Enduro, Indy, etc. are distinguished from each other by their rules.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5979979, member: 19675"] I'm sorry but I disagree. Badapple made several general suggestions, and then loosed this upon the thread: Which sounds like what he wanted was not present in any prior editor of the game. That, in and of itself is contentious and worthy of discussion. But deeper, rhetorically, this is beyond a call for innovation- something I'm perfectly fine with- he calls for a new foundation and a sacrifice of "sacred cows", to the point of [I]welcoming further schism.[/I] That scorched earth mentality of burning bridges that would link the game to its history sounds no more nor less than a call for something the game is not nor has ever been. Tellingly- Badapple has not clarified his own position to say otherwise. And I have no problem saying that he's looking to make the game into something D&D is not now nor should be. Part of what makes D&D distinct from other FRPGS are nods to the game's history- be it fluff or mechanics- and "sacred cows."* Without those elements, it would be just another FRPG, not D&D. * just like the rules of Formula 1, NASCAR, Enduro, Indy, etc. are distinguished from each other by their rules. [/QUOTE]
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